UE3:UTVehicleSimChopper (UDK)
Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimChopper |
- Package:
- UTGame
- Direct subclass:
- UTVehicleSimHover
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTVehicleSimChopper'
bAllowZThrust
Type: bool
bFullThrustOnDirectionChange
Type: bool
If true, use full forward thrust force while changing directions, even for reverse or strafing
bShouldCutThrustMaxOnImpact
Type: bool
bStabilizeStops
Type: bool
If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped
DirectionChangeForce
Type: float
LatDamping
Type: float
LongDamping
Type: float
MaxRandForce
Type: float
MaxReverseForce
Type: float
MaxRiseForce
Type: float
MaxStrafeForce
Type: float
MaxThrustForce
Type: float
MaxYawRate
Type: float
PitchDamping
Type: float
PitchTorqueFactor
Type: float
PitchTorqueMax
Type: float
RandForceInterval
Type: float
RollDamping
Type: float
RollTorqueMax
Type: float
RollTorqueStrafeFactor
Type: float
RollTorqueTurnFactor
Type: float
StabilizationForceMultiplier
Type: float
Stabilization force multiplier when bStabilizeStops=true
Default value: 1.0
StopThreshold
Type: float
TurnDamping
Type: float
TurnTorqueFactor
Type: float
TurnTorqueMax
Type: float
UpDamping
Type: float
Internal variables
AccumulatedTime
Type: float
bHeadingInitialized
Type: bool
bRecentlyHit
Type: bool
bStrafeAffectsTurnDamping
Type: bool
If true, strafing will increase the turn rate
CurrentStabilizationMultiplier
Type: float
modified based on whether velocity is decreasing acceptably due to stabilization
Default value: 1.0
HardLimitAirSpeedScale
Type: float
If non-zero, hard limits the speed of vehicle to AirSpeed times this number
OldVelocity
Type: Object.Vector
OldVelocity saved to monitor stabilization
PitchViewCorrelation
Type: float
RandForce
Type: Object.Vector
RandTorque
Type: Object.Vector
StoppedBrakeTorque
Type: float
When not driving, braking torque to apply to wheels.
Default value: 5.0
StrafeTurnDamping
Type: float
TargetHeading
Type: float
TargetPitch
Type: float