UE3:SkeletalMeshSocket (UT3): Difference between revisions
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Latest revision as of 08:40, 23 May 2008
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Object >> SkeletalMeshSocket |
- Package:
- Engine
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SkeletalMeshSocket'
BoneName
Type: name
Modifiers: const, editconst
PreviewSkelComp
Type: SkeletalMeshComponent
Modifiers: const, editconst, transient
PreviewSkelMesh
Type: SkeletalMesh
Modifiers: editoronly
PreviewStaticMesh
Type: StaticMesh
Modifiers: editoronly
RelativeLocation
Type: Object.Vector
RelativeRotation
Type: Object.Rotator
RelativeScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
SocketName
Type: name
Modifiers: const, editconst
Defines a named attachment location on the SkeletalMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent. The Outer of a SkeletalMeshSocket should always be the SkeletalMesh.