UE3:SkeletalMeshSocket (UT3): Difference between revisions

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Latest revision as of 08:40, 23 May 2008

UT3 Object >> SkeletalMeshSocket
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SkeletalMeshSocket'

BoneName

Type: name

Modifiers: const, editconst


PreviewSkelComp

Type: SkeletalMeshComponent

Modifiers: const, editconst, transient


PreviewSkelMesh

Type: SkeletalMesh

Modifiers: editoronly


PreviewStaticMesh

Type: StaticMesh

Modifiers: editoronly


RelativeLocation

Type: Object.Vector


RelativeRotation

Type: Object.Rotator


RelativeScale

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

SocketName

Type: name

Modifiers: const, editconst

Defines a named attachment location on the SkeletalMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent. The Outer of a SkeletalMeshSocket should always be the SkeletalMesh.