UE2:HealthCharger (UT2004): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page
 
m added descriptions
 
Line 5: Line 5:
| parent3 = Object
| parent3 = Object
}}
}}
{{autogenerated}}
Pickup base for {{cl|HealthPack}}s.
HealthCharger.


==Default values==
==Default values==
Line 54: Line 53:
'''Overrides:''' {{tl|PostBeginPlay|xPickUpBase}}
'''Overrides:''' {{tl|PostBeginPlay|xPickUpBase}}


<!-- enter function description -->
Adjusts the position of the health charger for maps converted from UT2003 where the charger mesh was a bit larger.

Latest revision as of 15:53, 5 December 2008

UT2004 Object >> Actor >> xPickUpBase >> HealthCharger
Package:
XGame
Direct subclass:
NewHealthCharger
This class in other games:

Pickup base for HealthPacks.

Default values

Property Value
DrawScale 0.5
DrawType DT_StaticMesh
NewDrawScale 0.45
NewPrePivot
Member Value
Z 2.5
NewStaticMesh 2k4chargerMESHES.HealthChargerMESH-DS
PowerUp XPickups.HealthPack
SpawnHeight 45.0
StaticMesh XGame_rc.HealthChargerMesh
Texture None

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: xPickUpBase.PostBeginPlay

Adjusts the position of the health charger for maps converted from UT2003 where the charger mesh was a bit larger.