UE3:UTVehicleMessage (UT3): Difference between revisions
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Special vehicle-related messages, such as hijack announcements and blocked vehicle spawn notifications. | |||
==Properties== | ==Properties== | ||
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'''Type:''' [[array]]<[[int]]> | '''Type:''' [[array]]<[[int]]> | ||
Unused. | |||
====DrawColors==== | ====DrawColors==== | ||
'''Type:''' [[array]]<{{tl|Color|Object|structs}}> | '''Type:''' [[array]]<{{tl|Color|Object|structs}}> | ||
HUD colors for the various messages. | |||
'''Default value, index 0:''' | '''Default value, index 0:''' | ||
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'''Type:''' [[array]]<{{cl|SoundNodeWave}}> | '''Type:''' [[array]]<{{cl|SoundNodeWave}}> | ||
Announcement sounds for the various messages. | |||
'''Default value, index 4:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hijacked' | '''Default value, index 4:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hijacked' | ||
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'''[[Variables#Modifiers|Modifiers]]:''' localized | '''[[Variables#Modifiers|Modifiers]]:''' localized | ||
The message strings. | |||
'''Default value, index 0:''' " | '''Default value, index 0:''' "Viper self destruct system not yet engaged." | ||
'''Default value, index 1:''' " | '''Default value, index 1:''' "Vehicle is Locked." | ||
'''Default value, index 2:''' " | '''Default value, index 2:''' "You are in the way of a vehicle spawning." | ||
'''Default value, index 3:''' "Leviathan | '''Default value, index 3:''' "Leviathan is online." | ||
'''Default value, index 4:''' " | '''Default value, index 4:''' "Hijacked!" | ||
'''Default value, index 5:''' " | '''Default value, index 5:''' "Carjacked!" | ||
===Default values=== | ===Default values=== | ||
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| {{tl|AnnouncementPriority||UTLocalMessage}} | | {{tl|AnnouncementPriority||UTLocalMessage}} | ||
| 5 | | 5 | ||
|- | |- | ||
| {{tl|bIsPartiallyUnique||LocalMessage}} | | {{tl|bIsPartiallyUnique||LocalMessage}} | ||
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'''Overrides:''' {{tl|AnnouncementLevel|UTLocalMessage}} | '''Overrides:''' {{tl|AnnouncementLevel|UTLocalMessage}} | ||
Returns announcer level 2 for all messages. | |||
====AnnouncementSound==== | ====AnnouncementSound==== | ||
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'''Overrides:''' {{tl|AnnouncementSound|UTLocalMessage}} | '''Overrides:''' {{tl|AnnouncementSound|UTLocalMessage}} | ||
Returns the announcement sound for the specified message. | |||
====ClientReceive==== | ====ClientReceive==== | ||
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'''Overrides:''' {{tl|ClientReceive|LocalMessage}} | '''Overrides:''' {{tl|ClientReceive|LocalMessage}} | ||
Plays the received message's corresponding announcement, if the message has an announcement sound. | |||
====GetColor==== | ====GetColor==== | ||
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'''Overrides:''' {{tl|GetColor|LocalMessage}} | '''Overrides:''' {{tl|GetColor|LocalMessage}} | ||
Returns the specified message's corresponding HUD color. | |||
====GetString==== | ====GetString==== | ||
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'''Overrides:''' {{tl|GetString|LocalMessage}} | '''Overrides:''' {{tl|GetString|LocalMessage}} | ||
Returns the specified message's corresponding message text. |
Latest revision as of 08:14, 16 August 2009
![]() |
Object >> LocalMessage >> UTLocalMessage >> UTVehicleMessage |
- Package:
- UTGame
- This class in other games:
Special vehicle-related messages, such as hijack announcements and blocked vehicle spawn notifications.
Properties
CustomMessageArea
Unused.
DrawColors
Type: array<Object.Color>
HUD colors for the various messages.
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 160 |
R | 0 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 3:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 4:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 5:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
MessageAnnouncements
Type: array<SoundNodeWave>
Announcement sounds for the various messages.
Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hijacked'
Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_CarJacked'
MessageText
Modifiers: localized
The message strings.
Default value, index 0: "Viper self destruct system not yet engaged."
Default value, index 1: "Vehicle is Locked."
Default value, index 2: "You are in the way of a vehicle spawning."
Default value, index 3: "Leviathan is online."
Default value, index 4: "Hijacked!"
Default value, index 5: "Carjacked!"
Default values
Property | Value |
---|---|
AnnouncementPriority | 5 |
bIsPartiallyUnique | True |
FontSize | 2 |
MessageArea | 2 |
Static functions
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
Returns announcer level 2 for all messages.
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
Returns the announcement sound for the specified message.
ClientReceive
Overrides: LocalMessage.ClientReceive
Plays the received message's corresponding announcement, if the message has an announcement sound.
GetColor
Overrides: LocalMessage.GetColor
Returns the specified message's corresponding HUD color.
GetString
Overrides: LocalMessage.GetString
Returns the specified message's corresponding message text.