UnrealScript reference: Difference between revisions
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This group of articles describes [[UnrealScript]] language features at the source code level. It is no official document, but aims to cover all features of the UnrealScript language as it is implemented in the Unreal Tournament series. Note that there may be additional features in the implementation of UnrealScript in licensee games. | This group of articles describes [[UnrealScript]] language features at the source code level. It is no official document, but aims to cover all features of the UnrealScript language as it is implemented in the Unreal Tournament series. Note that there may be additional features in the implementation of UnrealScript in licensee games. | ||
==Key== | |||
* <sup>1</sup> – '''Topic''' is relevant to [[Unreal Engine 1]]. | |||
* <sup>2</sup> – '''Topic''' is relevant to [[Unreal Engine 2]]. | |||
* <sup>2x</sup> – '''Topic''' is relevant to some builds of [[Unreal Engine 2]]. | |||
* <sup>3</sup> – '''Topic''' is relevant to [[Unreal Engine 3]]. | |||
* <sup>1</sup> – | * <sup>3+</sup> – '''Topic''' is relevant to later [[Unreal Engine 3]] versions, such as the [[UDK]]. | ||
* <sup>2</sup> – | * (no number) – '''Topic''' is relevant to all Unreal Engine generations. | ||
* <sup> | |||
* <sup>3</sup> – | |||
* <sup>3+</sup> – | |||
* (no number) – | |||
===Declarations=== | ===Declarations=== | ||
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::[[Extends clause]] | ::[[Extends clause]] | ||
::[[Within clause]] <sup>2,3</sup> | ::[[Within clause]] <sup>2,3</sup> | ||
:[[Interfaces]] <sup> | :[[Interfaces]] <sup>2x,3</sup> | ||
::[[Extends clause]] | ::[[Extends clause]] | ||
:[[Constants]] | :[[Constants]] | ||
Line 27: | Line 22: | ||
::[[Color]] | ::[[Color]] | ||
::[[Vector]] | ::[[Vector]] | ||
::[[Coords]] | |||
::[[Plane]] | |||
::[[Rotator]] | ::[[Rotator]] | ||
::[[Quaternion]] | ::[[Quaternion]] | ||
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:[[Replication block]] | :[[Replication block]] | ||
:[[Operators]] | :[[Operators]] | ||
::[[New]] | ::[[Operators#New operator|New]] | ||
:[[Delegates]] <sup>2,3</sup> | |||
:[[Functions]] | :[[Functions]] | ||
:[[States]] | :[[States]] | ||
::[[Extends clause]] | ::[[Extends clause]] | ||
Line 61: | Line 58: | ||
:[[Literals#Enumeration|Enumerations]] | :[[Literals#Enumeration|Enumerations]] | ||
:[[Literals#Objects|Objects]] | :[[Literals#Objects|Objects]] | ||
:[[Literals#Structs|Structures]] | :[[Literals#Structs|Structures]] | ||
:[[Literals#Functions|Functions]] | :[[Literals#Functions|Functions]] | ||
===Flow | ===Flow=== | ||
See [[Flow control|Flow]] | |||
===Specifiers=== | |||
See [[Specifiers]] | |||
[[Category:UnrealScript reference | {{Navbox unrealscript}}[[Category:UnrealScript reference]] |
Latest revision as of 15:47, 25 May 2010
This group of articles describes UnrealScript language features at the source code level. It is no official document, but aims to cover all features of the UnrealScript language as it is implemented in the Unreal Tournament series. Note that there may be additional features in the implementation of UnrealScript in licensee games.
Key
- 1 – Topic is relevant to Unreal Engine 1.
- 2 – Topic is relevant to Unreal Engine 2.
- 2x – Topic is relevant to some builds of Unreal Engine 2.
- 3 – Topic is relevant to Unreal Engine 3.
- 3+ – Topic is relevant to later Unreal Engine 3 versions, such as the UDK.
- (no number) – Topic is relevant to all Unreal Engine generations.
Declarations
- Preprocessor 3
- Classes
- Interfaces 2x,3
- Constants
- Enumerations
- Structures
- Variables
- Replication block
- Operators
- Delegates 2,3
- Functions
- States
- Defaultproperties
- Subobjects 2,3
Types
Literals
Flow
See Flow
Specifiers
See Specifiers
Declarations | Preprocessor • Classes • Interfaces • Cpptext • Constants • Enums • Structs • Variables (Metadata) • Replication block • Operators • Delegates • Functions • States • Defaultproperties (Subobjects) |
---|---|
Types | bool • byte • float • int • name • string • Object • Class • Enums • Structs (Vector ⋅ Rotator ⋅ Quat ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting |
Literals | Boolean • Float • Integer • Names • Objects (None ⋅ Self) • Vectors • Rotators • Strings |
Flow | GoTo • If • Assert • Return • Stop • Switch • While • Do...Until • For • ForEach • Break • Continue |
Specifiers | Super • Global • Static • Default • Const |
UnrealScript | Syntax • .UC • .UCI • .UPKG • Comments • #directives • Native |