UE3:UTFirstBloodMessage (UT3): Difference between revisions
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'''Default value:''' " | '''Default value:''' "drew first blood!" | ||
===Default values=== | ===Default values=== |
Latest revision as of 08:40, 23 May 2008
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Object >> LocalMessage >> UTLocalMessage >> UTFirstBloodMessage |
- Package:
- UTGame
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
FirstBloodString
Type: string
Modifiers: localized
Default value: "drew first blood!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 9 | ||||||||||
DrawColor |
| ||||||||||
FontSize | 2 | ||||||||||
MessageArea | 3 |
Static functions
AnnouncementSound
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString