UE3:UTCTFHUD (UT3): Difference between revisions

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| {{tl|bShowFragCount||UTHUD properties}}
| {{tl|bShowFragCount||UTHUD properties}}
| False
| False
|-
| {{tl|MapPosition||UTHUD properties}}
|
{| class="list defaults"
! {{tl|Vector2D||Object structs|Member}}
! Value
|-
| X
| 0.99
|-
| Y
| 0.01
|}
|-
|-
| {{tl|ScoreboardSceneTemplate||UTHUD properties}}
| {{tl|ScoreboardSceneTemplate||UTHUD properties}}

Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> HUD >> GameHUD >> UTHUD >> UTTeamHUD >> UTCTFHUD
Package:
UTGame
Direct subclass:
UTVehicleCTFHUD
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

FlagBases

Type: UTCTFBase

Array size: 2


FlagStates

Type: UTGameReplicationInfo.EFlagState

Array size: 2


Default values

Property Value
bShowDirectional True
bShowFragCount False
MapPosition
Member Value
X 0.99
Y 0.01
ScoreboardSceneTemplate Scoreboard_CTF'UI_Scenes_Scoreboards.sbCTF'

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTHUD.PostBeginPlay

Create a list of actors needing post renders for. Also Create the Hud Scene

Timer

simulated event Timer ()

Overrides: UTHUD.Timer


Other instance functions

DisplayTeamLogos

function DisplayTeamLogos (byte TeamIndex, Object.Vector2D POS, optional float DestScale)

Overrides: UTTeamHUD.DisplayTeamLogos


GetDirectionalDest

function Actor GetDirectionalDest (byte TeamIndex)

Overrides: UTTeamHUD.GetDirectionalDest