Always snap to grid
UE3:UTCTFHUD (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclass:
- UTVehicleCTFHUD
- This class in other games:
- UT3
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Properties[edit]
FlagBases[edit]
Type: UTCTFBase
Array size: 2
FlagStates[edit]
Type: UTGameReplicationInfo.EFlagState
Array size: 2
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bShowDirectional | True | ||||||
bShowFragCount | False | ||||||
MapPosition |
|
||||||
QuickPickWaveForm | ForceFeedbackWaveform'UTGame.Default__UTCTFHUD:ForceFeedbackWaveformQuickPick' | ||||||
ScoreboardSceneTemplate | Scoreboard_CTF'UI_Scenes_Scoreboards.sbCTF' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTHUD.PostBeginPlay
Create a list of actors needing post renders for. Also Create the Hud Scene
Timer[edit]
simulated event Timer ()
Overrides: UTHUD.Timer
Other instance functions[edit]
DisplayTeamLogos[edit]
Overrides: UTTeamHUD.DisplayTeamLogos
GetDirectionalDest[edit]
Overrides: UTTeamHUD.GetDirectionalDest