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UE3:UTHUD (UDK)
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UTHUD UT Heads Up Display
Properties[edit]
Property group 'UTHUD'[edit]
BkgTexColor[edit]
Type: Object.Color
BkgTexCoords[edit]
Type: UIRoot.TextureCoordinates
BkgTexture[edit]
Type: Texture2D
Internal variables[edit]
Default values[edit]
Property | Value |
---|---|
MaxHUDAreaMessageCount | 2 |
Structs[edit]
DamageInfo[edit]
Modifiers: native
Holds the various data for each Damage Type
- float FadeTime
- float FadeValue
- MaterialInstanceConstant MatConstant
Functions[edit]
Static native functions[edit]
TranslateBindToFont[edit]
Convert a string with potential escape sequenced data in it to a font and the string that should be displayed
Other static functions[edit]
DrawBackground[edit]
DrawBarGraph[edit]
DrawBeaconBackground[edit]
DrawHealth[edit]
Draw a beacon healthbar
Parameters:
- Width - is the actual health width
- MaxWidth - corresponds to the max health
FormatTime[edit]
Creates a string from the time
GetFontSizeIndex[edit]
Overrides: HUD.GetFontSizeIndex
GetTeamColor[edit]
Exec functions[edit]
GrowHUD[edit]
Add missing elements to HUD
ReleaseShowScores[edit]
SetShowScores[edit]
Overrides: HUD.SetShowScores
sets bShowScores to a specific value (not toggle)
ShowAllAI[edit]
ShowQuickPickMenu[edit]
Toggle the Quick Pick Menu
ShowSquadRoutes[edit]
ShrinkHUD[edit]
Remove elements from HUD
StartMusic[edit]
ToggleHUD[edit]
Overrides: HUD.ToggleHUD
Misc / Utility functions
Native functions[edit]
DrawGlowText[edit]
Draw a glowing string
Events[edit]
PostBeginPlay[edit]
Overrides: HUD.PostBeginPlay
Create a list of actors needing post renders for. Also Create the Hud Scene
PostRender[edit]
Overrides: HUD.PostRender
Perform any value precaching, and set up various safe regions
NOTE: NO DRAWING should ever occur in PostRender. Put all drawing code in DrawHud().
Timer[edit]
Overrides: Actor.Timer