UE3:UTSkelControl DamageHinge (UT3): Difference between revisions

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NOTE: This should be negative
NOTE: This should be negative


'''Default value:''' -1.0
'''Default value:''' -1.5


====MaxAngle====
====MaxAngle====
Line 45: Line 45:


How stiff is the spring
How stiff is the spring
'''Default value:''' -0.035


===Default values===
===Default values===

Latest revision as of 08:40, 23 May 2008

UT3 Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Damage >> UTSkelControl_DamageHinge
Package:
UTGame
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Hinge'

AVModifier

Type: float

The angular velocity that is used to calculate the angle of the hinge will be multipled by this value. NOTE: This should be negative

Default value: -1.5

MaxAngle

Type: float

The Maximum size of the angle this hinge can open to in Degrees

Default value: 45.0

PivotAxis

Type: Object.EAxis

Which axis this hinge opens around

Default value: AXIS_Y

Internal variables

CurrentAngle

Type: float

Modifiers: transient

The current angle of the hinge

SpringStiffness

Type: float

How stiff is the spring

Default value: -0.035

Default values