UE3:UTSeqCond IsConsole (UT3): Difference between revisions
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This [[Kismet]] condition checks whether the game is running on a PC or a console. It can be used to disable certain effects not supported by the console version. | |||
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'''Overrides:''' {{tl|Activated|SequenceOp}} | '''Overrides:''' {{tl|Activated|SequenceOp}} | ||
Called when this event is activated. | Called when this event is activated. Uses {{tl|IsConsoleBuild|WorldInfo}}() to determine, which output link to activate. |
Latest revision as of 15:00, 28 November 2008
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Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_IsConsole |
- Package:
- UTGame
- This class in other games:
This Kismet condition checks whether the game is running on a PC or a console. It can be used to disable certain effects not supported by the console version.
Default values
Property | Value | ||||
---|---|---|---|---|---|
ObjName | "UTIsConsole" | ||||
OutputLinks[0] |
| ||||
OutputLinks[1] |
|
Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated. Uses WorldInfo.IsConsoleBuild() to determine, which output link to activate.