UE3:SeqAct GetLocationAndRotation (UDK): Difference between revisions

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'''[[Variables#Modifiers|Modifiers]]:''' editconst
'''[[Variables#Modifiers|Modifiers]]:''' editconst


<!-- enter variable description -->
The location of the actor


====RotationVector====
====RotationVector====
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Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_GetLocationAndRotation
Package:
Engine


Properties

Property group 'SeqAct_GetLocationAndRotation'

Location

Type: Object.Vector

Modifiers: editconst

The location of the actor

RotationVector

Type: Object.Vector

Modifiers: editconst

A normalized vector in the direction of the actor's rotation

Default values

Property Value
ObjCategory "Actor"
ObjName "Get Location and Rotation"
VariableLinks[0]
Member Value
MaxVars 1
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Vector'
LinkDesc "Location"
PropertyName 'Location'
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Vector'
LinkDesc "Rotation Vector"
PropertyName 'RotationVector'

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.