UE3:SeqAct GetLocationAndRotation (UDK): Difference between revisions
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'''[[Variables#Modifiers|Modifiers]]:''' editconst | '''[[Variables#Modifiers|Modifiers]]:''' editconst | ||
The location of the actor | |||
====RotationVector==== | ====RotationVector==== | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Revision as of 06:24, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_GetLocationAndRotation |
- Package:
- Engine
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Properties
Property group 'SeqAct_GetLocationAndRotation'
Location
Type: Object.Vector
Modifiers: editconst
The location of the actor
RotationVector
Type: Object.Vector
Modifiers: editconst
A normalized vector in the direction of the actor's rotation
Default values
Property | Value | ||||||||||
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ObjCategory | "Actor" | ||||||||||
ObjName | "Get Location and Rotation" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.