UE3:SeqAct SetParticleSysParam (UDK): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary |
No edit summary |
||
Line 44: | Line 44: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
|- | |- |
Revision as of 06:24, 17 January 2010
![]() |
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetParticleSysParam |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'SeqAct_SetParticleSysParam'
bOverrideScalar
Type: bool
Should ScalarValue override any entries to InstanceParameters?
Default value: True
InstanceParameters
Type: array<ParticleSystemComponent.ParticleSysParam>
Modifiers: editinline
ScalarValue
Type: float
Override scalar value
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Particles" | ||||||||
ObjName | "Set Particle Param" | ||||||||
VariableLinks[1] |
|