Legacy:Toolbox: Difference between revisions
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# [[Legacy:Intersect|Intersect]] | # [[Legacy:Intersect|Intersect]] | ||
# Deintersect | # Deintersect | ||
# [[Legacy:Add Special|Add Special]] Brush | # [[Legacy:Add Special|Add Special]] Brush | ||
# Add [[Legacy:Mover|Mover]] | # Add [[Legacy:StaticMesh|StaticMesh]] | ||
# Add [[Legacy:Mover|Mover]]: see [[Legacy:Create A Mover|Create a mover]] and [[Legacy:Mover Topics|Mover Topics]]. | |||
# Add an [[Legacy:Antiportal|Antiportal]] | |||
# [[Legacy:Add A Volume|Add a Volume]] | |||
==Visibility Group == | ==Visibility Group == |
Revision as of 16:30, 13 July 2006
The toolbox is on the left-hand side of the UnrealEd Interface.
In UnrealEd 2 and newer versions, the toolbox is divided into groups, each of which can be collapsed down. It is scrollable, but in UnrealEd 3 the scrollbar is very narrow and is easily missed.
Modes

These are "tools" in the classic sense: they alter the behaviour of the mouse cursor. The modes group:
- [[Image:Legacy_button.mode.camera.gif|]] Camera Movement mode: navigate around the map, move objects. Simple rotation is available in this mode too.
- [[Image:Legacy_button.mode.vertex.gif|]] Vertex editing mode
- [[Image:Legacy_button.mode.scale.gif|]] Brush scaling mode
- [[Image:Legacy_button.mode.rotate.gif|]] Brush rotate mode
- [[Image:Legacy_button.mode.texpan.gif|]] Texture pan mode
- [[Image:Legacy_button.mode.texrot.gif|]] Texture rotate mode
- [[Image:Legacy_button.mode.clip.gif|]] Brush clipping mode
- Polygon drawing mode
- Face drag mode. In older versions of the editor, activated by typing "MODE FACEDRAG" into the console.
- Terrain mode
- Matinee mode
There are also several modes that do not have toolbox icons, due to being experimental or buggy. See binding editor commands for how to access them more easily.
- brush sheer mode
- Geometry mode – "MODE GEOMETRY" (anyone know what this is supposed to do? I can't get anythying out of it!
Brush Clipping Group

These are commands that work with brush clipping mode.
Brushbuilders Group

The Brushbuilders forge the red builder brush into a new shape. For a tutorial on how to use these, see Subtract A Space.
Brush Operations Group

These are commands that modify the map architecture:
- Add: create a new additive brush from the red builder brush
- Subtract: create a new subtractive brush from the red builder brush (see CSG and Unreal Geometry)
- Intersect
- Deintersect
- Add Special Brush
- Add StaticMesh
- Add Mover: see Create a mover and Mover Topics.
- Add an Antiportal
- Add a Volume
Visibility Group

Hides and shows actors. more.... Hiding Actors
Custom Group
Contains buttons which are defined by the user. See Custom Toolbox Buttons.
Related Topics
See also...
- UnrealEd interface for information on other parts of the UnrealEd window.
- Brush and Subtraction And Addition for Add/Remove Brush reference
- Invisible Collision Hull and zone portal for Add Special Brush Reference.