UE2:AnimationControllerInterf (U2XMP)

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U2XMP Object >> LegendObjectComponent >> AnimationControllerInterf
Package:
Legend
Direct subclass:
AnimationControllerBase

AnimationControllerInterf

Enums

EAimDirection

AD_None
AD_Down
AD_Up

EAnimationGroup

AG_None
AG_Aiming
AG_AttackMelee
AG_AttackRanged
AG_Climbing
AG_Dying
AG_DyingFalling
AG_Falling
AG_Finishing
AG_Idle
AG_Invalid
AG_Jumping
AG_Landing
AG_Leaping
AG_Moving
AG_Special
AG_SpecialJump
AG_SpecialMantle
AG_Still
AG_Turning
AG_VictoryDance
AG_WeaponFiring
AG_WeaponRecoil

EWalkingAnimType

WAT_None
WAT_WalkSlow
WAT_WalkFast
WAT_RunSlow
WAT_RunFast

Instance functions

CheckAnimationGroup

function bool CheckAnimationGroup (EAnimationGroup AG)


CleanUp

function CleanUp ()


ExternalTick

function ExternalTick (float DeltaTime)


Initialize

function Initialize ()


IsSpecialAnimGroupPlaying

function bool IsSpecialAnimGroupPlaying (EAnimationGroup AG)


LockAnimationController

function LockAnimationController (int _LockLevel)


SetSpecialParamAnim

function SetSpecialParamAnim (name NewValue)


SpecialAnim

function bool SpecialAnim ()


SpecialAnimation

function float SpecialAnimation (name AnimAction)


SpecialAnimationAcquisition

function float SpecialAnimationAcquisition ()


SpecialAnimationClear

function SpecialAnimationClear ()


SpecialAnimationDamageKnockDown

function float SpecialAnimationDamageKnockDown ()


SpecialAnimationDamageLaunch

function float SpecialAnimationDamageLaunch ()


SpecialAnimationDeath

function SpecialAnimationDeath (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)


SpecialAnimationDodge

function float SpecialAnimationDodge (Actor.EDoubleClickDir DoubleClickMove)


SpecialAnimationImpaleAttack

function float SpecialAnimationImpaleAttack ()


SpecialAnimationImpaleAttackAbort

function SpecialAnimationImpaleAttackAbort ()


SpecialAnimationLeap

function float SpecialAnimationLeap ()


SpecialAnimationLoop

function bool SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)


SpecialAnimationMantle

function SpecialAnimationMantle ()


SpecialAnimationMeleeAttack

function float SpecialAnimationMeleeAttack ()


SpecialAnimationMeleeAttackAbort

function SpecialAnimationMeleeAttackAbort ()


SpecialAnimationPlay

function bool SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)


SpecialAnimationRangedAttack

function float SpecialAnimationRangedAttack (bool bIsStill)


SpecialAnimationRangedAttackAbort

function SpecialAnimationRangedAttackAbort ()


SpecialAnimationTakeHit

function SpecialAnimationTakeHit (Object.Vector HitLocation, float Damage, class<DamageTypeDamageType, Pawn InstigatedBy, Object.Vector Momentum)


SpecialAnimationTaunt

function float SpecialAnimationTaunt ()


SpecialAnimationTween

function bool SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel)


SpecialAnimationVictoryDance

function SpecialAnimationVictoryDance ()


SpecialAnimationWave

function float SpecialAnimationWave ()


SpecialJumpAnim

function bool SpecialJumpAnim ()


UnLockAnimationController

function UnLockAnimationController ()