UE2:AnimationControllerInterf (U2XMP)
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Object >> LegendObjectComponent >> AnimationControllerInterf |
- Package:
- Legend
- Direct subclass:
- AnimationControllerBase
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AnimationControllerInterf
Enums
EAimDirection
- AD_None
- AD_Down
- AD_Up
EAnimationGroup
- AG_None
- AG_Aiming
- AG_AttackMelee
- AG_AttackRanged
- AG_Climbing
- AG_Dying
- AG_DyingFalling
- AG_Falling
- AG_Finishing
- AG_Idle
- AG_Invalid
- AG_Jumping
- AG_Landing
- AG_Leaping
- AG_Moving
- AG_Special
- AG_SpecialJump
- AG_SpecialMantle
- AG_Still
- AG_Turning
- AG_VictoryDance
- AG_WeaponFiring
- AG_WeaponRecoil
EWalkingAnimType
- WAT_None
- WAT_WalkSlow
- WAT_WalkFast
- WAT_RunSlow
- WAT_RunFast
Instance functions
CheckAnimationGroup
function bool CheckAnimationGroup (EAnimationGroup AG)
CleanUp
function CleanUp ()
ExternalTick
function ExternalTick (float DeltaTime)
Initialize
function Initialize ()
IsSpecialAnimGroupPlaying
function bool IsSpecialAnimGroupPlaying (EAnimationGroup AG)
LockAnimationController
function LockAnimationController (int _LockLevel)
SetSpecialParamAnim
function SetSpecialParamAnim (name NewValue)
SpecialAnim
function bool SpecialAnim ()
SpecialAnimation
SpecialAnimationAcquisition
function float SpecialAnimationAcquisition ()
SpecialAnimationClear
function SpecialAnimationClear ()
SpecialAnimationDamageKnockDown
function float SpecialAnimationDamageKnockDown ()
SpecialAnimationDamageLaunch
function float SpecialAnimationDamageLaunch ()
SpecialAnimationDeath
function SpecialAnimationDeath (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
SpecialAnimationDodge
function float SpecialAnimationDodge (Actor.EDoubleClickDir DoubleClickMove)
SpecialAnimationImpaleAttack
function float SpecialAnimationImpaleAttack ()
SpecialAnimationImpaleAttackAbort
function SpecialAnimationImpaleAttackAbort ()
SpecialAnimationLeap
function float SpecialAnimationLeap ()
SpecialAnimationLoop
function bool SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
SpecialAnimationMantle
function SpecialAnimationMantle ()
SpecialAnimationMeleeAttack
function float SpecialAnimationMeleeAttack ()
SpecialAnimationMeleeAttackAbort
function SpecialAnimationMeleeAttackAbort ()
SpecialAnimationPlay
function bool SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
SpecialAnimationRangedAttack
SpecialAnimationRangedAttackAbort
function SpecialAnimationRangedAttackAbort ()
SpecialAnimationTakeHit
function SpecialAnimationTakeHit (Object.Vector HitLocation, float Damage, class<DamageType> DamageType, Pawn InstigatedBy, Object.Vector Momentum)
SpecialAnimationTaunt
function float SpecialAnimationTaunt ()
SpecialAnimationTween
function bool SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel)
SpecialAnimationVictoryDance
function SpecialAnimationVictoryDance ()
SpecialAnimationWave
function float SpecialAnimationWave ()
SpecialJumpAnim
function bool SpecialJumpAnim ()
UnLockAnimationController
function UnLockAnimationController ()