UE3:UTVehicleMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTVehicleMessage
Package:
UTGame
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

CustomMessageArea

Type: array<int>


DrawColors

Type: array<Object.Color>


Default value, index 0:

Member Value
A 255
B 128
G 255
R 255

Default value, index 1:

Member Value
A 255
B 255
G 160
R 0

Default value, index 2:

Member Value
A 255
B 0
G 0
R 255

Default value, index 3:

Member Value
A 255
B 0
G 0
R 255

Default value, index 4:

Member Value
A 255
B 255
G 255
R 255

Default value, index 5:

Member Value
A 255
B 255
G 255
R 255

MessageAnnouncements

Type: array<SoundNodeWave>


Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hijacked'

Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_CarJacked'

MessageText

Type: array<string>

Modifiers: localized


Default value, index 0: "Der Viper Selbstzerstörung wurde noch nicht besetzt."

Default value, index 1: "Fahrzeug ist abgeschlossen!"

Default value, index 2: "Sie sind der Entstehung eines Fahrzeugs im Wege."

Default value, index 3: "Leviathan ist online."

Default value, index 4: "Entführt!"

Default value, index 5: "Autoentführung!"

Default values

Static functions

AnnouncementLevel

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString