UE3:GameMessage (UDK)
Object >> LocalMessage >> GameMessage |
- Package:
- Engine
- This class in other games:
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Properties
ArbitrationMessage
Type: string
Modifiers: localized
Default value: "The session has already started."
BecameSpectator
Type: string
Modifiers: localized
Default value: "became a spectator."
CantBePlayer
Type: string
Modifiers: localized
Default value: "Sorry, you cannot become an active player at this time."
CantBeSpectator
Type: string
Modifiers: localized
Default value: "Sorry, you cannot become a spectator at this time."
EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find a starting spot"
FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Could not spawn player"
FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GlobalNameChange
Type: string
Modifiers: localized
Default value: "changed name to"
KickWarning
Type: string
Modifiers: localized
Default value: "You are about to be kicked for idling!"
LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
MustHaveStats
Type: string
Modifiers: localized
Default value: "Must have stats enabled to join this server."
NewPlayerMessage
Type: string
Modifiers: localized
Default value: "A new player entered the game."
NewSpecMessage
Type: string
Modifiers: localized
Default value: "A spectator entered the game/"
NewTeamMessage
Type: string
Modifiers: localized
Default value: "is now on"
NewTeamMessageTrailer
Type: string
Modifiers: localized
NoNameChange
Type: string
Modifiers: localized
Default value: "Name is already in use."
OvertimeMessage
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
SpecEnteredMessage
Type: string
Modifiers: localized
Default value: " joined as a spectator."
SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
VotePassed
Type: string
Modifiers: localized
Default value: "Vote passed."
VoteStarted
Type: string
Modifiers: localized
Default value: "started a vote."
Static functions
GetString
Overrides: LocalMessage.GetString