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- 464 bytes (68 words) - 16:10, 3 June 2002
- ...Boxes will float in the water, players and pawns can swim and drown in the water. * Download the [http://www.levels4you.com/cdc/ut/tutorials/ "Rising water Tutorial"] ...8 KB (1,190 words) - 12:36, 19 November 2007
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- ...e with water. The actor has things like the splash sound that entering the water makes all built in. For a WaterZone, pretty much the only thing you have to * [[Legacy:Rising Water (UT)|Rising Water (UT)]] ...1 KB (180 words) - 08:49, 7 December 2003
- ...Boxes will float in the water, players and pawns can swim and drown in the water. * Download the [http://www.levels4you.com/cdc/ut/tutorials/ "Rising water Tutorial"] ...8 KB (1,190 words) - 12:36, 19 November 2007
- * [[Legacy:Rising Water (UT)|Rising Water (UT)]] ...3 KB (440 words) - 12:03, 14 November 2005
- ...t of the arena. (If they aren't and a player enters one of them – a water zone in an arena for instance – the other player is automatically dec ...instance, or to change the mood of your maps (search lights, helicopters, rising sun, or whatever). ...8 KB (1,277 words) - 10:42, 22 December 2003
- |''Advent Rising'' ...sion Mapping<br>HDR Rendering<br>Dynamic Soft Shadows<br>BioShock Specific Water Effects<br>Distortion Effects<br>Soft Edge Particle(Direct3D 10)<br>Light B ...207 KB (31,088 words) - 14:48, 29 January 2023