Gah - a solution with more questions. – EntropicLqd
Legacy:ShockBeamFire
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Contents |
[edit] Properties
- class<ShockBeamEffect> BeamEffectClass
- The (final blend?) visual effect itself
[edit] Methods
[edit] Inherited From WeaponFire (UT2003)
- rotator AdjustAim (Vector Start, float InAimError)
- Add bot AI to execute combos
[edit] Other Functions
- InitEffects ( )
- ??? Set the flash location ???
- SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)
- This one creates the effect actor and sets its destiny (hit) location.
