Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Legacy:ShockBeamFire

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Revision as of 22:41, 25 December 2002 by Wormbo (Talk | contribs)
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UT2003 :: Actor >> WeaponFire (UT2003) >> InstantFire >> ShockBeamFire (Package: xWeapons)

Contents

[edit] Properties

class<ShockBeamEffect> BeamEffectClass 
The (final blend?) visual effect itself

[edit] Methods

[edit] Inherited From WeaponFire (UT2003)

rotator AdjustAim (Vector Start, float InAimError) 
Add bot AI to execute combos

[edit] Other Functions

InitEffects ( ) 
 ??? Set the flash location ???
SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum) 
This one creates the effect actor and sets its destiny (hit) location.

[edit] Known Subclasses