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Create the page "NavigationPoint" on this wiki! See also the search results found.
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- ...Dead/Actor]] >> [[Legacy:Land Of The Dead/NavigationPoint|Land of the Dead/NavigationPoint]]}} ; NavigationPoint nextNavigationPoint :2 KB (218 words) - 23:06, 21 November 2006
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> NavigationPoint (Package: Engine)}} ''See also [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for the Unreal Tournament class.''10 KB (1,300 words) - 07:39, 27 July 2007
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> NavigationPoint (Package: Engine)}} ...ckup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The most common NavigationPoints are the [[Legacy:PathNode|PathNode]]s whi6 KB (746 words) - 15:40, 11 April 2015
- {{UE1:NavigationPoint (U1)}}28 B (3 words) - 10:12, 17 May 2008
- NavigationPoint. ===Property group 'NavigationPoint'===5 KB (690 words) - 10:10, 17 May 2008
- NavigationPoint. ===Property group 'NavigationPoint'===6 KB (716 words) - 10:11, 17 May 2008
- NavigationPoint. ===Property group 'NavigationPoint'===6 KB (725 words) - 10:11, 17 May 2008
- NavigationPoint. ===Property group 'NavigationPoint'===6 KB (769 words) - 10:11, 17 May 2008
- NavigationPoint. ===Property group 'NavigationPoint'===6 KB (743 words) - 10:10, 17 May 2008
- NavigationPoint. ===Property group 'NavigationPoint'===6 KB (740 words) - 10:10, 17 May 2008
- NavigationPoint. ===Property group 'NavigationPoint'===9 KB (1,129 words) - 04:09, 17 July 2008
- NavigationPoint. ===Property group 'NavigationPoint'===8 KB (961 words) - 08:40, 23 May 2008
- | class = NavigationPoint '''Default value:''' {{cl|SpriteComponent}}'{{tl|Sprite2||NavigationPoint}}'7 KB (825 words) - 10:11, 17 May 2008
- {{category subclasses|NavigationPoint|Actor|UE1}}22 members (2 subcategories, 0 files) - 08:39, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE1}}17 members (1 subcategory, 0 files) - 08:39, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE2}}16 members (4 subcategories, 0 files) - 08:39, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE2}}24 members (4 subcategories, 0 files) - 08:39, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE2}}13 members (3 subcategories, 0 files) - 08:39, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE1}}25 members (4 subcategories, 0 files) - 08:39, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE2}}15 members (5 subcategories, 0 files) - 08:39, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE2}}17 members (6 subcategories, 0 files) - 08:39, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE3}}28 members (10 subcategories, 0 files) - 08:40, 23 May 2008
- {{category subclasses|NavigationPoint|Actor|UE3}}29 members (10 subcategories, 0 files) - 11:54, 6 November 2009
- NavigationPoint. ===Property group 'NavigationPoint'===10 KB (1,166 words) - 12:47, 6 November 2009
- | class = NavigationPoint whether walking on (being based on) this NavigationPoint counts as reaching it6 KB (814 words) - 06:42, 17 January 2010
Page text matches
- ...noise travels around corners etc. by doing path ([[Legacy:NavigationPoint|NavigationPoint]].bPropagatesSound) and zone checks.38 KB (5,274 words) - 21:14, 6 April 2016
- ...only (un)trigger dynamic actors, but also static [[Legacy:NavigationPoint|NavigationPoint]]s in UT2004.10 KB (1,248 words) - 09:41, 26 May 2006
- * [[Legacy:NavigationPoint|NavigationPoint]]5 KB (572 words) - 19:50, 9 August 2010
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlarmPoint (Package: Engine)}}3 KB (427 words) - 16:26, 21 April 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlternatePath (Package: Botpack)}}7 KB (1,187 words) - 18:28, 20 July 2013
- ..., [[Legacy:Decoration|Decorations]], [[Legacy:Trigger|Triggers]], [[Legacy:NavigationPoint|Navigation Points]], and other [[Legacy:Actor|Actors]])5 KB (695 words) - 22:26, 25 April 2002
- +- [[Legacy:NavigationPoint|NavigationPoint]] >> ...ee on that page. ([[Legacy:Inventory|Inventory]], [[Legacy:NavigationPoint|NavigationPoint]] and [[Legacy:WeaponFire (UT2003)|WeaponFire (UT2003)]] are such candidate19 KB (2,280 words) - 05:05, 19 May 2007
- * Do not attach any NavigationPoint or any actor that alters the bot's pathing to a mover.6 KB (1,085 words) - 15:27, 10 February 2010
- ; NavigationPoint : This menu only shows up if the actor selected extends NavigationPoint in the actor class menu.6 KB (889 words) - 10:46, 20 September 2008
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AmbushPoint (Package: Engine)}} An AmbushPoint is a [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] upon which a [[Legacy:Bot (UT)|Bot (UT)]] will stop. Whether a bot s1 KB (213 words) - 19:53, 27 January 2006
- #[[Legacy:Add An Actor|Add an Actor]] >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> Destroy16 KB (2,582 words) - 13:58, 13 July 2007
- * [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] – Actors for building the bot path network3 KB (465 words) - 01:50, 7 April 2006
- +- [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >>19 KB (1,790 words) - 00:29, 28 May 2007
- ...ation|Decoration]]s are movable and some aren't. [[Legacy:NavigationPoint|NavigationPoint]]s are never movable. [[Legacy:Pawn (UT)|Pawn (UT)]]s are almost always mo ..., but such things as [[Legacy:Brush|Brush]]es and [[Legacy:NavigationPoint|NavigationPoint]]s should not be deleted.8 KB (1,304 words) - 16:31, 18 April 2006
- ; [[Legacy:AIMarker|AIMarker]] myMarker : The [[Legacy:NavigationPoint|NavigationPoint]] created when bot paths are built2 KB (268 words) - 18:56, 17 December 2005
- ; PrepareForMove( [[Legacy:NavigationPoint|NavigationPoint]] Goal, [[Legacy:ReachSpec|ReachSpec]] Path ) : Called if the reachspec doe4 KB (513 words) - 16:43, 7 December 2005
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> AssaultPath (Package: UnrealGame)}} ...s no longer active: bots will ignore it (and presumably treat it as a dumb NavigationPoint). Trigger this actor to toggle this variable.3 KB (364 words) - 10:48, 17 April 2006
- +- NavigationPoint9 KB (800 words) - 12:52, 14 November 2009
- +- [[Legacy:NavigationPoint|NavigationPoint]]9 KB (963 words) - 18:53, 24 May 2007
- The first step is to [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>DestroyableObjective>>DestroyableObject15 KB (2,465 words) - 20:35, 13 January 2005
- ...ft side of the base near the entrance (you may want to replace an existing NavigationPoint with the new AssaultPath). Open up its properties window and [[Legacy:Set14 KB (2,365 words) - 06:29, 31 January 2007
- Now we need the actual objective. [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>ProximityObjective>>HoldObjective to th ...is worth noting that we will need to [[Legacy:Add An Actor|add an Actor]]>>NavigationPoint>>[[Legacy:BlockedPath|BlockedPath]] at the outer door to tell bots that the23 KB (3,803 words) - 12:44, 15 July 2006
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> Chosen Actor }}4 KB (646 words) - 14:22, 5 March 2007
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} The AssaultRandomizer is a special type of [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] used in a small number of [[Legacy:Assault|Assault]] maps for UT. I929 B (129 words) - 15:34, 11 April 2015
- ...on gametype, where Monsters are spawned at random [[Legacy:NavigationPoint|NavigationPoint]]s around the map and attack the players in increasingly aggressive waves. ...ON that gives the Pawn a destination defined as a [[Legacy:NavigationPoint|NavigationPoint]] with a particular Tag that matches the provided name. The Monster will a24 KB (3,321 words) - 11:17, 22 September 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> BlockedPath (Package: GamePlay)}}1 KB (141 words) - 01:54, 18 November 2007
- Bots navigate a map by moving through a network of [[Legacy:NavigationPoint|NavigationPoint]]s, the simplest of which is called a [[Legacy:PathNode|PathNode]]. When a ...can begin to look for special points that need more than a basic PathNode NavigationPoint. JumpSpots, for example, are points that are good destinations from a jump9 KB (1,425 words) - 12:59, 16 August 2010
- ...asses browser]] window. Click on the plus next to [[Legacy:NavigationPoint|NavigationPoint]], and then select the item "[[Legacy:PlayerStart|PlayerStart]]."23 KB (3,878 words) - 20:14, 16 July 2014
- ...cy:Bot|Bot]] class interacts with the code in the [[Legacy:NavigationPoint|NavigationPoint]] classes, [[Legacy:GameObject|GameObject]] classes, [[Legacy:GameInfo|Game4 KB (603 words) - 20:04, 30 December 2013
- native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours); native(525) final function NavigationPoint FindRandomDest();13 KB (2,175 words) - 10:55, 18 November 2007
- local NavigationPoint NP; forEach RadiusActors( class'NavigationPoint', NP, 1024 )67 KB (8,400 words) - 21:20, 3 February 2006
- ; bool AllowDetourTo( [[Legacy:Bot|Bot]] B, [[Legacy:NavigationPoint|NavigationPoint]] N ) : If the bot has the ball, never detour. Else only allow detours for5 KB (693 words) - 18:30, 3 January 2006
- ; [[Legacy:NavigationPoint|NavigationPoint]] BlockedPath : ; [[Legacy:NavigationPoint|NavigationPoint]] TestStart10 KB (1,254 words) - 13:14, 14 November 2009
- ...rategic Bots]] or reviewing the list of available [[Legacy:NavigationPoint|NavigationPoint]]s for options that handle bot support. ...tly actors of the class [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]]. PathNodes are special actors specificall12 KB (1,965 words) - 16:13, 11 April 2015
- ...p can result in inefficient navigation. See also [[Legacy:NavigationPoint|NavigationPoint]].11 KB (1,777 words) - 12:39, 31 October 2007
- class BlockablePath extends NavigationPoint1 KB (168 words) - 01:55, 18 November 2007
- # UTJumppad object ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpPad|JumpPad]] -> [[Legacy:UTJumpPad|UTJumpPad]]) # A PathNode ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:PathNode|PathNode]])8 KB (1,318 words) - 21:56, 7 June 2011
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}}2 KB (400 words) - 14:50, 20 January 2006
- ...was handled specifically by the navgationpoints and the X-loc itself: the navigationpoint forced the bot to switch to the X-loc and then fire. Keeping it short, my9 KB (1,623 words) - 09:30, 11 January 2005
- ...subclasses. E.g. [[Legacy:Material|Material]] or [[Legacy:NavigationPoint|NavigationPoint]].3 KB (394 words) - 03:02, 23 January 2007
- ...r Browser window open the Actor tree and then the [[Legacy:NavigationPoint|NavigationPoint]] tree. * Within the [[Legacy:NavigationPoint|NavigationPoint]] tree click on the [[Legacy:PlayerStart|PlayerStart]] item so that it is h3 KB (461 words) - 09:23, 25 March 2008
- local NavigationPoint nP; # [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:GameObjective|GameObjective]]10 KB (1,368 words) - 11:01, 18 November 2007
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega619 B (84 words) - 06:47, 6 April 2003
- ; [[Legacy:NavigationPoint|NavigationPoint]] home : Set when begin play, used for retreating and attitude checks native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours);13 KB (1,700 words) - 09:30, 28 March 2007
- NavigationPoint37 KB (1,854 words) - 16:01, 10 January 2005
- ; [[Legacy:NavigationPoint|NavigationPoint]] LastStartSpot : ; [[Legacy:Bot (UT)|Bot (UT)]] SpawnBot (out NavigationPoint StartSpot) : Spawns a bot. <i>Finish me</i>12 KB (1,677 words) - 18:42, 3 January 2017
- ; [[Legacy:NavigationPoint|NavigationPoint]] LastAnchor (const) : recent nearest path4 KB (636 words) - 15:38, 12 September 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botp2 KB (319 words) - 18:30, 9 February 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter}}5 KB (728 words) - 16:07, 18 November 2007
- ; LastPlayerStartSpot (NavigationPoint) : last place player looking for start spot started from*/ ; LastStartSpot (NavigationPoint) : last place any player started from*/5 KB (567 words) - 13:57, 2 December 2005
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega1 KB (174 words) - 16:40, 22 November 2004
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter (Code)}}5 KB (574 words) - 15:43, 25 November 2006
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> Door}} ...onPoint actors is that they navigate using the path network to the closest NavigationPoint, ''then'' go a straight line to the target actor; but they ''don't'' try to4 KB (620 words) - 08:00, 27 July 2007
- * [[Legacy:NavigationPoint (DX)|NavigationPoint (DX)]]7 KB (1,040 words) - 10:42, 25 November 2006
- ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega3 KB (458 words) - 16:36, 22 November 2004
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega880 B (97 words) - 02:51, 9 April 2005
- ...ox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> FlagBase (Package: BotPack)}}899 B (141 words) - 18:39, 5 March 2016
- ...algorithm-controlled assemblage of linked lists, [[Legacy:NavigationPoint|NavigationPoint]]s, and Binary Space Partitioning ([[Legacy:BSP Tree|BSP]]) collision data.8 KB (1,342 words) - 07:28, 11 October 2006
- ...n activity, and other command options. (See also, [[Legacy:NavigationPoint|NavigationPoint]])8 KB (1,276 words) - 02:00, 7 April 2006
- ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> FlyingPathNode (Package: Engine)}}943 B (123 words) - 08:10, 27 July 2007
- ; [[Legacy:NavigationPoint|NavigationPoint]] FindPlayerStart( [[Legacy:Controller|Controller]] Player, option byte inT ...:Controller|Controller]] Player ) : Rate whether player should choose this NavigationPoint as its start default implementation is for single player game.34 KB (4,705 words) - 13:54, 7 April 2008
- ...]" and "[[Legacy:NavigationPoint|NavigationPoint]]" rather than "tag" and "naVigationpOint".6 KB (866 words) - 03:35, 24 September 2004
- ; NavigationPoint FindPlayerStart ([[Legacy:Pawn (UT)|Pawn (UT)]] Player, optional byte InTea18 KB (2,544 words) - 10:38, 31 December 2016
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> GameOb ...a static NavigationPoint that has been pathed or an actor not derived from NavigationPoint at all).14 KB (1,955 words) - 09:15, 27 December 2006
- ; [[Legacy:NavigationPoint|NavigationPoint]] FindPlayerStart ([[Legacy:Controller|Controller]] Player, optional byte I9 KB (1,295 words) - 20:56, 28 June 2007
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> HomeBase (Package: Engine)}}2 KB (279 words) - 07:39, 6 March 2011
- ...:Postal 2|Postal 2]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> HomeNode (Package: FPSGame)}}717 B (88 words) - 00:52, 17 October 2004
- ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega2 KB (265 words) - 19:58, 7 July 2007
- ...egacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]]>> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> [[Legacy:RoadPathNode|RoadPathNode]] >655 B (82 words) - 08:44, 27 July 2007
- ...alue.<br />'''Note:''' For some base classes like [[Legacy:NavigationPoint|NavigationPoint]], [[Legacy:Pawn (UT)|Pawn (UT)]], [[Legacy:Controller|Controller]] or [[Le33 KB (4,858 words) - 01:51, 9 June 2007
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> InventorySpot (Package: Engine)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:SmallNavigationPoint|SmallNavigationPoint]] >> InventorySpot1 KB (133 words) - 13:56, 2 September 2004
- ...ler|Controller]] Player ) : Rate whether player/monster should choose this NavigationPoint as its start.9 KB (1,118 words) - 09:24, 27 January 2007
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PlayerStart|PlayerStart]] >> JBPlayerStart}} {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PlayerStart|PlayerStart]] >> JBArenaStart}}8 KB (1,277 words) - 10:42, 22 December 2003
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> JumpSpot}} ...he origination of the jump place a NavigationPoint with the properties <tt>NavigationPoint -> ForcedPaths[]</tt> set to as many different JumpSpots as you wish (up to4 KB (666 words) - 16:36, 1 March 2006
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> JumpPad (Package: engine)}}603 B (79 words) - 08:41, 13 May 2003
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] >> JumpSpot}} A '''JumpSpot''' is a NavigationPoint that indicates where a Bot can jump with [[Legacy:UT_JumpBoots|Jump Boots]]3 KB (453 words) - 10:52, 19 January 2016
- ...gacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> JumpDest}}1 KB (164 words) - 10:17, 7 April 2004
- '''Dirk Fist:''' I have'nt done much with 2k3, But could'nt the ''Actor>NavigationPoint>SmallNavigationPoint>Teleporter '' accept() function, be modified for setti48 KB (7,108 words) - 03:22, 14 September 2006
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:SmallNavigationPoint|SmallNavigationPoint]] >> Ladder (Packag ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:SmallNavigationPoint|SmallNavigationPoint]] >> Ladder >> Auto1 KB (153 words) - 07:58, 27 July 2007
- ; [[Legacy:NavigationPoint|NavigationPoint]] NavigationPointList (const) :10 KB (1,281 words) - 16:27, 13 August 2009
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> LiftCenter}}2 KB (283 words) - 19:13, 17 December 2005
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> LiftExit (Package: Engine)}}1 KB (199 words) - 13:30, 28 December 2005
- Local NavigationPoint np;17 KB (2,774 words) - 17:56, 19 July 2015
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega2 KB (224 words) - 13:12, 22 November 2005
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} * [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for a summary of pathnode classes2 KB (221 words) - 16:17, 5 September 2015
- ...tionPoint|NavigationPoint]] NavigationPointList (const) : Beginning of the NavigationPoint List.6 KB (916 words) - 15:26, 28 March 2022
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftExit (Package: Engine)}}980 B (138 words) - 23:32, 29 March 2004
- ; NavigationPoint NavigationPointList : Navigation point list - chained using nextNavigationP5 KB (600 words) - 23:03, 9 February 2004
- [[Legacy:Land Of The Dead/NavigationPoint|Land of the Dead/NavigationPoint]] reference8 KB (1,205 words) - 16:55, 3 December 2010
- ...Dead/Actor]] >> [[Legacy:Land Of The Dead/NavigationPoint|Land of the Dead/NavigationPoint]]}} ; NavigationPoint nextNavigationPoint :2 KB (218 words) - 23:06, 21 November 2006
- ...ly manner if the bot is seeing an enemy. Right now they simply pick the [[NavigationPoint]] among their current MoveTarget's [[ReachSpec]]s that's farthest away from ...he latter a try. The idea is to recursively search the path network for [[NavigationPoint]]s that provide cover from the enemy, starting at the bot's current MoveTar92 KB (15,242 words) - 07:57, 3 December 2009
- ...erStart method searches the actors in a level for [[Legacy:NavigationPoint|NavigationPoint]]s suitable for spawning. The [[Legacy:PlayerStart|PlayerStart]] actor that5 KB (847 words) - 18:26, 7 August 2003
- ; bool bAutoDoor : Automatically setup Door NavigationPoint for this mover ; [[Legacy:NavigationPoint|NavigationPoint]] myMarker :22 KB (3,499 words) - 15:07, 6 March 2016
- * [[Legacy:Door|Door]] – The NavigationPoint actor that helps bots know how to deal with doors2 KB (394 words) - 16:14, 17 December 2005
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:ControlPoint|ControlPoint]]}}4 KB (754 words) - 14:32, 18 November 2005
- local NavigationPoint startSpot;9 KB (1,300 words) - 19:49, 19 September 2006
- '''MythOpus:''' You can spawn an AvoidMarker (NavigationPoint) on top of it when the mine is created. And as far as the invisible until10 KB (1,799 words) - 13:18, 14 July 2007
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> navpoint_defense }} {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> navpoint_dispenser }}10 KB (1,410 words) - 18:00, 17 December 2005
- * [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpDest|JumpDest]] -> [[Legacy:JumpSpot|JumpSpot]] -> [[Lega * [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpDest|JumpDest]] -> [[Legacy:JumpSpot|JumpSpot]] -> [[Lega6 KB (943 words) - 22:11, 28 December 2005
- ; [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] myMarker :17 KB (2,517 words) - 18:28, 9 November 2016