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UE1:BioGel (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> BioGel |
- Package:
- UnrealShare
- Direct subclasses:
- BarrelSludge, BigBioGel, BioDrop
- This class in other games:
- RTNP, U1
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BioGel.
[edit] Properties
[edit] BaseOffset
Type: float
[edit] bCheckedSurface
Type: bool
[edit] bOnGround
Type: bool
[edit] numBio
Type: int
Default value: 7
[edit] SurfaceNormal
Type: Object.Vector
[edit] wallTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'Flying' |
| bBounce | True |
| bNetTemporary | False |
| bProjTarget | True |
| bUnlit | True |
| Buoyancy | 170.0 |
| CollisionHeight | 2.0 |
| CollisionRadius | 2.0 |
| Damage | 40.0 |
| ImpactSound | Sound'UnrealShare.BioRifle.GelHit' |
| LifeSpan | 12.0 |
| LightBrightness | 70 |
| LightEffect | LE_NonIncidence |
| LightHue | 91 |
| LightRadius | 3 |
| LightType | LT_Steady |
| MaxSpeed | 1500.0 |
| Mesh | LodMesh'UnrealShare.BioRGel' |
| MiscSound | Sound'UnrealShare.General.Explg02' |
| MomentumTransfer | 20000 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 800.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] SetWall
simulated function SetWall (Object.Vector HitNormal, Actor Wall)
[edit] States
[edit] Exploding
[edit] Exploding.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
[edit] Flying.Timer
event Timer ()
Overrides: Timer (global)
[edit] Flying.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
[edit] Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
[edit] OnSurface
[edit] OnSurface.AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
[edit] OnSurface.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] OnSurface.Timer
event Timer ()
Overrides: Timer (global)
[edit] OnSurface.CheckSurface
simulated function CheckSurface ()
[edit] OnSurface.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
