My program doesn't have bugs. It just develops random features.

UE1:BloodSpurt (RTNP)

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RTNP Object >> Actor >> Effects >> Blood2 >> BloodSpurt

Contents

Package: 
UnrealShare
This class in other games:
U1, UT, UT2003, UT2004

BloodSpurt.

[edit] Default values

Property Value
AmbientGlow 0
DrawScale 0.2
ScaleGlow 1.3

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


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