I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:BulletHit (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Effects >> BulletHit
Package: 
UnrealI
This class in other games:
RTNP, U1

BulletHit.

Properties[edit]

AnimType[edit]

Type: name


MyRotation[edit]

Type: Object.Rotator


Default values[edit]

Property Value
AmbientGlow 64
DrawType DT_Mesh
Mesh LodMesh'UnrealI.BulletHitM'
RemoteRole ROLE_SimulatedProxy

Events[edit]

AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay