I'm a doctor, not a mechanic
UE1:Eightball (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Eightball.
[edit] Properties
[edit] bFireLoad
Type: bool
[edit] bTightWad
Type: bool
[edit] LockedTarget
Type: Actor
[edit] NewTarget
Type: Actor
[edit] OldTarget
Type: Actor
[edit] RocketRad
Type: int
[edit] RocketsLoaded
Type: int
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| AIRating | 0.7 | ||||||
| AltFireSound | Sound'UnrealShare.Eightball.EightAltFire' | ||||||
| AltProjectileClass | Class'UnrealShare.Grenade' | ||||||
| AltRefireRate | 0.25 | ||||||
| AmmoName | Class'UnrealShare.RocketCan' | ||||||
| AutoSwitchPriority | 5 | ||||||
| bAltWarnTarget | True | ||||||
| bNoSmooth | False | ||||||
| BobDamping | 0.985 | ||||||
| bRecommendSplashDamage | True | ||||||
| bSplashDamage | True | ||||||
| bWarnTarget | True | ||||||
| CockingSound | Sound'UnrealShare.Eightball.Loading' | ||||||
| CollisionHeight | 10.0 | ||||||
| DeathMessage | "%o was smacked down multiple times by %k's %w." | ||||||
| InventoryGroup | 5 | ||||||
| ItemName | "Eightball" | ||||||
| Mesh | LodMesh'UnrealShare.EightPick' | ||||||
| Misc1Sound | Sound'UnrealShare.Eightball.SeekLock' | ||||||
| Misc2Sound | Sound'UnrealShare.Eightball.SeekLost' | ||||||
| Misc3Sound | Sound'UnrealShare.Eightball.BarrelMove' | ||||||
| PickupAmmoCount | 6 | ||||||
| PickupMessage | "You got the Eightball gun" | ||||||
| PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||
| PickupViewMesh | LodMesh'UnrealShare.EightPick' | ||||||
| PlayerViewMesh | LodMesh'UnrealShare.EightB' | ||||||
| PlayerViewOffset |
|
||||||
| ProjectileClass | Class'UnrealShare.rocket' | ||||||
| RefireRate | 0.25 | ||||||
| SelectSound | Sound'UnrealShare.Eightball.Selecting' | ||||||
| ShakeMag | 350.0 | ||||||
| ShakeTime | 0.2 | ||||||
| ShakeVert | 7.5 | ||||||
| ThirdPersonMesh | LodMesh'UnrealShare.8Ball3rd' |
[edit] Instance functions
[edit] AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
[edit] BarrelTurn
function BarrelTurn ()
[edit] CheckTarget
function Actor CheckTarget ()
[edit] Fire
function Fire (float Value)
Overrides: Weapon.Fire
[edit] PostRender
simulated function PostRender (Canvas Canvas)
Overrides: Weapon.PostRender
[edit] RateSelf
Overrides: Weapon.RateSelf
[edit] SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
[edit] States
[edit] AltFiring
[edit] AltFiring.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] AltFiring.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] FireRockets
[edit] FireRockets.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] FireRockets.AltFire
function AltFire (float F)
Overrides: AltFire (global)
[edit] FireRockets.Fire
function Fire (float F)
Overrides: Fire (global)
[edit] Idle
[edit] Idle.Timer
event Timer ()
Overrides: Actor.Timer (global)
[edit] NormalFire
[edit] NormalFire.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] NormalFire.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
