My program doesn't have bugs. It just develops random features.
UE1:Engine (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- EditorEngine
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
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Engine: The base class of the global application object classes. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'Drivers'
[edit] AudioDevice
Type: class<AudioSubsystem>
Modifiers: config
[edit] Console
Modifiers: config
[edit] Language
Modifiers: config
[edit] NetworkDevice
Modifiers: config
[edit] Property group 'Settings'
[edit] CacheSizeMegs
Type: int
Modifiers: config
Default value: 2
[edit] CurrentTickRate
Type: float
[edit] UseSound
Type: bool
Modifiers: config
Default value: True
[edit] Internal variables
[edit] Audio
Type: AudioSubsystem
Modifiers: const
[edit] Client
Type: Client
Modifiers: const
[edit] ClientCycles
Type: int
[edit] Cylinder
Type: Primitive
[edit] GameCycles
Type: int
[edit] GameRenderDevice
Type: class<RenderDevice>
Modifiers: config
[edit] Render
Type: RenderBase
Modifiers: const
[edit] TickCycles
Type: int
