My program doesn't have bugs. It just develops random features.

UE1:Engine (UT)

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UT Object >> Subsystem >> Engine

Contents

Package: 
Engine
Direct subclass:
EditorEngine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

Engine: The base class of the global application object classes. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'Drivers'

[edit] AudioDevice

Type: class<AudioSubsystem>

Modifiers: config


[edit] Console

Type: class<Console>

Modifiers: config


[edit] Language

Type: class<Language>

Modifiers: config


[edit] NetworkDevice

Type: class<NetDriver>

Modifiers: config


[edit] Property group 'Settings'

[edit] CacheSizeMegs

Type: int

Modifiers: config


Default value: 2

[edit] CurrentTickRate

Type: float


[edit] UseSound

Type: bool

Modifiers: config


Default value: True

[edit] Internal variables

[edit] Audio

Type: AudioSubsystem

Modifiers: const


[edit] Client

Type: Client

Modifiers: const


[edit] ClientCycles

Type: int


[edit] Cylinder

Type: Primitive


[edit] GameCycles

Type: int


[edit] GameRenderDevice

Type: class<RenderDevice>

Modifiers: config


[edit] Render

Type: RenderBase

Modifiers: const


[edit] TickCycles

Type: int