My program doesn't have bugs. It just develops random features.
UE1:Fragment (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Fragment |
Contents |
- Package:
- Engine
- Known direct subclasses:
- Fragment1, GlassFragments, WallFragments, WoodFragments
- This class in other games:
- U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Fragment.
[edit] Properties
[edit] Property group 'Fragment'
[edit] Fragments
Type: Mesh
Array size: 11
[edit] Internal variables
[edit] bFirstHit
Type: bool
Default value: True
[edit] numFragmentTypes
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bBounce | True |
| bCollideActors | False |
| bFixedRotationDir | True |
| bNetOptional | True |
| bNetTemporary | False |
| CollisionHeight | 4.0 |
| CollisionRadius | 18.0 |
| LifeSpan | 20.0 |
| NetPriority | 2.0 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Functions
[edit] Events
[edit] HitWall
simulated event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: Projectile.HitWall
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] CalcVelocity
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)
[edit] States
[edit] Dying
[edit] Dying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Dying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: HitWall (global)
[edit] Dying.TakeDamage
event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
[edit] Dying.timer
simulated event timer ()
Overrides: Actor.Timer (global)
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.timer
simulated event timer ()
Overrides: Actor.Timer (global)
[edit] Flying.Touch
simulated event Touch (Actor Other)
Overrides: Projectile.Touch (global)
[edit] Flying.ZoneChange
simulated singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
