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UE1:MultiKillMessage (UT)

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UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> MultiKillMessage
Package: 
BotPack
This class in other games:
UT2004, UT2003

null

Properties[edit]

Property group 'Messages'[edit]

DoubleKillString[edit]

Type: string

Modifiers: localized


Default value: "Double Kill!"

MonsterKillString[edit]

Type: string

Modifiers: localized


Default value: "M O N S T E R K I L L !!!"

MultiKillString[edit]

Type: string

Modifiers: localized


Default value: "Multi Kill!"

TripleKillString[edit]

Type: string

Modifiers: localized


Default value: "Triple Kill!"

UltraKillString[edit]

Type: string

Modifiers: localized


Default value: "ULTRA KILL!!"

Default values[edit]

Property Value
bCenter True
bFadeMessage True
bIsSpecial True
bIsUnique True
DrawColor
Member Value
B 0
G 0
FontSize 1
YPos 196.0

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetFontSize[edit]

static function int GetFontSize (int Switch)

Overrides: LocalMessagePlus.GetFontSize


GetOffset[edit]

static function float GetOffset (int Switch, float YL, float ClipY)

Overrides: LocalMessagePlus.GetOffset


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString