My program doesn't have bugs. It just develops random features.

UE1:Plasma (RTNP)

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RTNP Object >> Actor >> Projectile >> Plasma

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

Plasma.

[edit] Default values

Property Value
bUnlit True
Mesh LodMesh'UnrealShare.plasmaM'
Speed 1300.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


[edit] ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch