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UE1:ShellCase (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> ShellCase |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ShellCase.
[edit] Properties
[edit] bHasBounced
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bBounce | True |
| bCollideActors | False |
| bFixedRotationDir | True |
| bNetOptional | True |
| bNoSmooth | True |
| bReplicateInstigator | False |
| bUnlit | True |
| LifeSpan | 3.0 |
| LightBrightness | 250 |
| LightEffect | LE_NonIncidence |
| LightHue | 28 |
| LightRadius | 7 |
| LightSaturation | 128 |
| LightType | LT_Steady |
| MaxSpeed | 1000.0 |
| Mesh | LodMesh'UnrealShare.Shell' |
| NetPriority | 2.0 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Functions
[edit] Events
[edit] HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
[edit] Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
[edit] Other instance functions
[edit] Eject
function Eject (Object.Vector Vel)
