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UE1:ShieldBeltEffect (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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ShieldBeltEffect.
[edit] Properties
[edit] LowDetailTexture
Type: Texture
Default value: Texture'UnrealShare.GoldSkin'
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 64 |
| bAnimByOwner | True |
| bMeshEnviroMap | True |
| bNetTemporary | False |
| bOwnerNoSee | True |
| bTrailerSameRotation | True |
| bUnlit | True |
| DrawType | DT_Mesh |
| Fatness | 157 |
| Physics | PHYS_Trailer |
| RemoteRole | ROLE_SimulatedProxy |
| ScaleGlow | 0.5 |
| Style | STY_Translucent |
| Texture | None |
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
