I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:TournamentPlayer (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer
Package: 
BotPack
Direct subclasses:
Commander, SkeletalPlayer, TournamentFemale, TournamentMale

TournamentPlayer.

Properties[edit]

Property group 'Messages'[edit]

spreenote[edit]

Type: string

Array size: 10

Modifiers: localized


Default value, index 0: "is on a killing spree!"

Default value, index 1: "is on a rampage!"

Default value, index 2: "is dominating!"

Default value, index 3: "is brutalizing the competition!"

Default value, index 4: "is unstoppable!"

Default value, index 5: "owns you!"

Default value, index 6: "needs to find some real competition!"

Default value, index 7: "is a GOD!"

Property group 'Sounds'[edit]

breathagain[edit]

Type: Sound


Deaths[edit]

Type: Sound

Array size: 6


Die2[edit]

Type: Sound


Die3[edit]

Type: Sound


Die4[edit]

Type: Sound


drown[edit]

Type: Sound


Footstep1[edit]

Type: Sound


Default value: Sound'Botpack.FemaleSounds.(All).stone02'

Footstep2[edit]

Type: Sound


Default value: Sound'Botpack.FemaleSounds.(All).stone04'

Footstep3[edit]

Type: Sound


Default value: Sound'Botpack.FemaleSounds.(All).stone05'

GaspSound[edit]

Type: Sound


HitSound3[edit]

Type: Sound


HitSound4[edit]

Type: Sound


LandGrunt[edit]

Type: Sound


UWHit1[edit]

Type: Sound


UWHit2[edit]

Type: Sound


Internal variables[edit]

AnnouncerVolume[edit]

Type: int

Modifiers: globalconfig


Default value: 4

b3DSound[edit]

Type: bool


bAutoTaunt[edit]

Type: bool

Modifiers: globalconfig

player automatically generates taunts when fragging someone

bInstantRocket[edit]

Type: bool

Modifiers: globalconfig


bLastJumpAlt[edit]

Type: bool


bNeedActivate[edit]

Type: bool


bNoAutoTaunts[edit]

Type: bool

Modifiers: globalconfig

don't receive auto-taunts

bNoMatureLanguage[edit]

Type: bool

Modifiers: globalconfig


bNoVoiceMessages[edit]

Type: bool

Modifiers: globalconfig

don't receive any voice messages

bNoVoiceTaunts[edit]

Type: bool

Modifiers: globalconfig

don't receive any taunts

BossRef[edit]

Type: class<Actor>


ClientPending[edit]

Type: Weapon


DefaultPackage[edit]

Type: string


DefaultSkinName[edit]

Type: string


FaceSkin[edit]

Type: int


FixedSkin[edit]

Type: int


LastKillTime[edit]

Type: float


Default value: -1000.0

MultiLevel[edit]

Type: int


OldClientWeapon[edit]

Type: Weapon


StartSpot[edit]

Type: NavigationPoint

where player started the match

StatusBelt[edit]

Type: Texture


Default value: Texture'Botpack.Icons.ManBelt'

StatusDoll[edit]

Type: Texture


Default value: Texture'Botpack.Icons.Man'

TeamSkin1[edit]

Type: int


TeamSkin2[edit]

Type: int


TimeMessageClass[edit]

Type: class<CriticalEventPlus>


VoicePackMetaClass[edit]

Type: string


Default value: "BotPack.ChallengeVoicePack"

WeaponUpdate[edit]

Type: int


Default values[edit]

Property Value
AccelRate 2048.0
AirControl 0.35
AirSpeed 400.0
AmbientGlow 17
AnimSequence 'WalkSm'
BaseEyeHeight 27.0
bCanStrafe True
bCheatsEnabled True
bIsHuman True
bIsMultiSkinned True
bSinglePlayer True
Buoyancy 99.0
CollisionHeight 39.0
CollisionRadius 17.0
DrawType DT_Mesh
EyeHeight 27.0
GroundSpeed 400.0
Intelligence BRAINS_HUMAN
Land Sound'UnrealShare.Generic.Land1'
LightBrightness 70
LightHue 40
LightRadius 6
LightSaturation 128
MeleeRange 50.0
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 65000
UnderWaterTime 20.0
VoiceType "BotPack.VoiceMaleOne"
WaterStep Sound'UnrealShare.Generic.LSplash'

Functions[edit]

Static functions[edit]

GetMultiSkin[edit]

static function GetMultiSkin (Actor SkinActor, out string SkinName, out string FaceName)

Overrides: Pawn.GetMultiSkin


SetMultiSkin[edit]

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: Pawn.SetMultiSkin


Exec functions[edit]

AddBotNamed[edit]

exec function AddBotNamed (string BotName)


Advance[edit]

exec function Advance ()


AdvanceAll[edit]

exec function AdvanceAll ()


IAmTheOne[edit]

exec function IAmTheOne ()


KillAll[edit]

exec function KillAll (class<ActoraClass)

Overrides: PlayerPawn.KillAll


ListBots[edit]

exec function ListBots ()


Loaded[edit]

exec function Loaded ()


SetAirControl[edit]

exec function SetAirControl (float F)


SetInstantRocket[edit]

exec function SetInstantRocket (bool B)


Summon[edit]

exec function Summon (string ClassName)

Overrides: PlayerPawn.Summon


Verbose[edit]

exec function Verbose ()


Events[edit]

EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


Possess[edit]

event Possess ()

Overrides: PlayerPawn.Possess


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: PlayerPawn.PostBeginPlay


Other instance functions[edit]

See TournamentPlayer instance functions.

States[edit]

Dying[edit]

Inherits from: PlayerPawn.Dying

Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, SwitchWeapon, ZoneChange

Dying.BeginState[edit]

event BeginState ()

Overrides: PlayerPawn.Dying.BeginState


Dying.ViewFlash[edit]

function ViewFlash (float DeltaTime)

Overrides: PlayerPawn.ViewFlash (global)


FeigningDeath[edit]

FeigningDeath.BeginState[edit]

event BeginState ()

Overrides: PlayerPawn.FeigningDeath.BeginState


FeigningDeath.NeedActivate[edit]

function NeedActivate ()

Overrides: NeedActivate (global)


GameEnded[edit]

Inherits from: PlayerPawn.GameEnded

Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, TakeDamage, ZoneChange

GameEnded.Fire[edit]

exec function Fire (optional float F)

Overrides: PlayerPawn.GameEnded.Fire