Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:TournamentPlayer (UT)
Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer |
Contents
- 1 Properties
- 1.1 Property group 'Messages'
- 1.2 Property group 'Sounds'
- 1.3 Internal variables
- 1.3.1 AnnouncerVolume
- 1.3.2 b3DSound
- 1.3.3 bAutoTaunt
- 1.3.4 bInstantRocket
- 1.3.5 bLastJumpAlt
- 1.3.6 bNeedActivate
- 1.3.7 bNoAutoTaunts
- 1.3.8 bNoMatureLanguage
- 1.3.9 bNoVoiceMessages
- 1.3.10 bNoVoiceTaunts
- 1.3.11 BossRef
- 1.3.12 ClientPending
- 1.3.13 DefaultPackage
- 1.3.14 DefaultSkinName
- 1.3.15 FaceSkin
- 1.3.16 FixedSkin
- 1.3.17 LastKillTime
- 1.3.18 MultiLevel
- 1.3.19 OldClientWeapon
- 1.3.20 StartSpot
- 1.3.21 StatusBelt
- 1.3.22 StatusDoll
- 1.3.23 TeamSkin1
- 1.3.24 TeamSkin2
- 1.3.25 TimeMessageClass
- 1.3.26 VoicePackMetaClass
- 1.3.27 WeaponUpdate
- 1.4 Default values
- 2 Functions
- 3 States
- Package:
- BotPack
- Direct subclasses:
- Commander, SkeletalPlayer, TournamentFemale, TournamentMale
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TournamentPlayer.
Properties[edit]
Property group 'Messages'[edit]
spreenote[edit]
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "is on a killing spree!"
Default value, index 1: "is on a rampage!"
Default value, index 2: "is dominating!"
Default value, index 3: "is brutalizing the competition!"
Default value, index 4: "is unstoppable!"
Default value, index 5: "owns you!"
Default value, index 6: "needs to find some real competition!"
Default value, index 7: "is a GOD!"
Property group 'Sounds'[edit]
breathagain[edit]
Type: Sound
Deaths[edit]
Type: Sound
Array size: 6
Die2[edit]
Type: Sound
Die3[edit]
Type: Sound
Die4[edit]
Type: Sound
drown[edit]
Type: Sound
Footstep1[edit]
Type: Sound
Default value: Sound'Botpack.FemaleSounds.(All).stone02'
Footstep2[edit]
Type: Sound
Default value: Sound'Botpack.FemaleSounds.(All).stone04'
Footstep3[edit]
Type: Sound
Default value: Sound'Botpack.FemaleSounds.(All).stone05'
GaspSound[edit]
Type: Sound
HitSound3[edit]
Type: Sound
HitSound4[edit]
Type: Sound
LandGrunt[edit]
Type: Sound
UWHit1[edit]
Type: Sound
UWHit2[edit]
Type: Sound
Internal variables[edit]
AnnouncerVolume[edit]
Type: int
Modifiers: globalconfig
Default value: 4
b3DSound[edit]
Type: bool
bAutoTaunt[edit]
Type: bool
Modifiers: globalconfig
player automatically generates taunts when fragging someone
bInstantRocket[edit]
Type: bool
Modifiers: globalconfig
bLastJumpAlt[edit]
Type: bool
bNeedActivate[edit]
Type: bool
bNoAutoTaunts[edit]
Type: bool
Modifiers: globalconfig
don't receive auto-taunts
bNoMatureLanguage[edit]
Type: bool
Modifiers: globalconfig
bNoVoiceMessages[edit]
Type: bool
Modifiers: globalconfig
don't receive any voice messages
bNoVoiceTaunts[edit]
Type: bool
Modifiers: globalconfig
don't receive any taunts
BossRef[edit]
ClientPending[edit]
Type: Weapon
DefaultPackage[edit]
Type: string
DefaultSkinName[edit]
Type: string
FaceSkin[edit]
Type: int
FixedSkin[edit]
Type: int
LastKillTime[edit]
Type: float
Default value: -1000.0
MultiLevel[edit]
Type: int
OldClientWeapon[edit]
Type: Weapon
StartSpot[edit]
Type: NavigationPoint
where player started the match
StatusBelt[edit]
Type: Texture
Default value: Texture'Botpack.Icons.ManBelt'
StatusDoll[edit]
Type: Texture
Default value: Texture'Botpack.Icons.Man'
TeamSkin1[edit]
Type: int
TeamSkin2[edit]
Type: int
TimeMessageClass[edit]
Type: class<CriticalEventPlus>
VoicePackMetaClass[edit]
Type: string
Default value: "BotPack.ChallengeVoicePack"
WeaponUpdate[edit]
Type: int
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 2048.0 | ||||||||
AirControl | 0.35 | ||||||||
AirSpeed | 400.0 | ||||||||
AmbientGlow | 17 | ||||||||
AnimSequence | 'WalkSm' | ||||||||
BaseEyeHeight | 27.0 | ||||||||
bCanStrafe | True | ||||||||
bCheatsEnabled | True | ||||||||
bIsHuman | True | ||||||||
bIsMultiSkinned | True | ||||||||
bSinglePlayer | True | ||||||||
Buoyancy | 99.0 | ||||||||
CollisionHeight | 39.0 | ||||||||
CollisionRadius | 17.0 | ||||||||
DrawType | DT_Mesh | ||||||||
EyeHeight | 27.0 | ||||||||
GroundSpeed | 400.0 | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
Land | Sound'UnrealShare.Generic.Land1' | ||||||||
LightBrightness | 70 | ||||||||
LightHue | 40 | ||||||||
LightRadius | 6 | ||||||||
LightSaturation | 128 | ||||||||
MeleeRange | 50.0 | ||||||||
RotationRate |
|
||||||||
UnderWaterTime | 20.0 | ||||||||
VoiceType | "BotPack.VoiceMaleOne" | ||||||||
WaterStep | Sound'UnrealShare.Generic.LSplash' |
Functions[edit]
Static functions[edit]
GetMultiSkin[edit]
Overrides: Pawn.GetMultiSkin
SetMultiSkin[edit]
Overrides: Pawn.SetMultiSkin
Exec functions[edit]
AddBotNamed[edit]
Advance[edit]
AdvanceAll[edit]
IAmTheOne[edit]
KillAll[edit]
Overrides: PlayerPawn.KillAll
ListBots[edit]
Loaded[edit]
SetAirControl[edit]
SetInstantRocket[edit]
Summon[edit]
Overrides: PlayerPawn.Summon
Verbose[edit]
Events[edit]
EncroachingOn[edit]
Overrides: Pawn.EncroachingOn
Possess[edit]
Overrides: PlayerPawn.Possess
PostBeginPlay[edit]
Overrides: PlayerPawn.PostBeginPlay
Other instance functions[edit]
See TournamentPlayer instance functions.
States[edit]
Dying[edit]
Inherits from: PlayerPawn.Dying
Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, SwitchWeapon, ZoneChange
Dying.BeginState[edit]
Overrides: PlayerPawn.Dying.BeginState
Dying.ViewFlash[edit]
Overrides: PlayerPawn.ViewFlash (global)
FeigningDeath[edit]
FeigningDeath.BeginState[edit]
Overrides: PlayerPawn.FeigningDeath.BeginState
FeigningDeath.NeedActivate[edit]
Overrides: NeedActivate (global)
GameEnded[edit]
Inherits from: PlayerPawn.GameEnded
Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, TakeDamage, ZoneChange
GameEnded.Fire[edit]
Overrides: PlayerPawn.GameEnded.Fire