UE1:TournamentPlayer (UT)
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Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer |
- Package:
- BotPack
- Direct subclasses:
- Commander, SkeletalPlayer, TournamentFemale, TournamentMale
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TournamentPlayer.
Properties
Property group 'Messages'
spreenote
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "is on a killing spree!"
Default value, index 1: "is on a rampage!"
Default value, index 2: "is dominating!"
Default value, index 3: "is brutalizing the competition!"
Default value, index 4: "is unstoppable!"
Default value, index 5: "owns you!"
Default value, index 6: "needs to find some real competition!"
Default value, index 7: "is a GOD!"
Property group 'Sounds'
breathagain
Type: Sound
Deaths
Type: Sound
Array size: 6
Die2
Type: Sound
Die3
Type: Sound
Die4
Type: Sound
drown
Type: Sound
Footstep1
Type: Sound
Default value: Sound'Botpack.FemaleSounds.(All).stone02'
Footstep2
Type: Sound
Default value: Sound'Botpack.FemaleSounds.(All).stone04'
Footstep3
Type: Sound
Default value: Sound'Botpack.FemaleSounds.(All).stone05'
GaspSound
Type: Sound
HitSound3
Type: Sound
HitSound4
Type: Sound
LandGrunt
Type: Sound
UWHit1
Type: Sound
UWHit2
Type: Sound
Internal variables
AnnouncerVolume
Type: int
Modifiers: globalconfig
Default value: 4
b3DSound
Type: bool
bAutoTaunt
Type: bool
Modifiers: globalconfig
player automatically generates taunts when fragging someone
bInstantRocket
Type: bool
Modifiers: globalconfig
bLastJumpAlt
Type: bool
bNeedActivate
Type: bool
bNoAutoTaunts
Type: bool
Modifiers: globalconfig
don't receive auto-taunts
bNoMatureLanguage
Type: bool
Modifiers: globalconfig
bNoVoiceMessages
Type: bool
Modifiers: globalconfig
don't receive any voice messages
bNoVoiceTaunts
Type: bool
Modifiers: globalconfig
don't receive any taunts
BossRef
ClientPending
Type: Weapon
DefaultPackage
Type: string
DefaultSkinName
Type: string
FaceSkin
Type: int
FixedSkin
Type: int
LastKillTime
Type: float
Default value: -1000.0
MultiLevel
Type: int
OldClientWeapon
Type: Weapon
StartSpot
Type: NavigationPoint
where player started the match
StatusBelt
Type: Texture
Default value: Texture'Botpack.Icons.ManBelt'
StatusDoll
Type: Texture
Default value: Texture'Botpack.Icons.Man'
TeamSkin1
Type: int
TeamSkin2
Type: int
TimeMessageClass
Type: class<CriticalEventPlus>
VoicePackMetaClass
Type: string
Default value: "BotPack.ChallengeVoicePack"
WeaponUpdate
Type: int
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 2048.0 | ||||||||
AirControl | 0.35 | ||||||||
AirSpeed | 400.0 | ||||||||
AmbientGlow | 17 | ||||||||
AnimSequence | 'WalkSm' | ||||||||
BaseEyeHeight | 27.0 | ||||||||
bCanStrafe | True | ||||||||
bCheatsEnabled | True | ||||||||
bIsHuman | True | ||||||||
bIsMultiSkinned | True | ||||||||
bSinglePlayer | True | ||||||||
Buoyancy | 99.0 | ||||||||
CollisionHeight | 39.0 | ||||||||
CollisionRadius | 17.0 | ||||||||
DrawType | DT_Mesh | ||||||||
EyeHeight | 27.0 | ||||||||
GroundSpeed | 400.0 | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
Land | Sound'UnrealShare.Generic.Land1' | ||||||||
LightBrightness | 70 | ||||||||
LightHue | 40 | ||||||||
LightRadius | 6 | ||||||||
LightSaturation | 128 | ||||||||
MeleeRange | 50.0 | ||||||||
RotationRate |
| ||||||||
UnderWaterTime | 20.0 | ||||||||
VoiceType | "BotPack.VoiceMaleOne" | ||||||||
WaterStep | Sound'UnrealShare.Generic.LSplash' |
Functions
Static functions
GetMultiSkin
Overrides: Pawn.GetMultiSkin
SetMultiSkin
Overrides: Pawn.SetMultiSkin
Exec functions
AddBotNamed
Advance
AdvanceAll
IAmTheOne
KillAll
Overrides: PlayerPawn.KillAll
ListBots
Loaded
SetAirControl
SetInstantRocket
Summon
Overrides: PlayerPawn.Summon
Verbose
Events
EncroachingOn
Overrides: Pawn.EncroachingOn
Possess
Overrides: PlayerPawn.Possess
PostBeginPlay
Overrides: PlayerPawn.PostBeginPlay
Other instance functions
See TournamentPlayer instance functions.
States
Dying
Inherits from: PlayerPawn.Dying
Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, SwitchWeapon, ZoneChange
Dying.BeginState
Overrides: PlayerPawn.Dying.BeginState
Dying.ViewFlash
Overrides: PlayerPawn.ViewFlash (global)
FeigningDeath
FeigningDeath.BeginState
Overrides: PlayerPawn.FeigningDeath.BeginState
FeigningDeath.NeedActivate
Overrides: NeedActivate (global)
GameEnded
Inherits from: PlayerPawn.GameEnded
Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, TakeDamage, ZoneChange
GameEnded.Fire
Overrides: PlayerPawn.GameEnded.Fire