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UE1:PlayerPawn internal variables (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn (internal variables)

Contents

PlayerPawn internal variables in other games:
RTNP, U1
Other member categories for this class:
exec functions, instance functions, states

Internal variables[edit]

aBaseX[edit]

Type: float

Modifiers: input


aBaseY[edit]

Type: float

Modifiers: input


aBaseZ[edit]

Type: float

Modifiers: input


aExtra0[edit]

Type: float

Modifiers: input


aExtra1[edit]

Type: float

Modifiers: input


aExtra2[edit]

Type: float

Modifiers: input


aExtra3[edit]

Type: float

Modifiers: input


aExtra4[edit]

Type: float

Modifiers: input


aForward[edit]

Type: float

Modifiers: input


aLookUp[edit]

Type: float

Modifiers: input


aMouseX[edit]

Type: float

Modifiers: input


aMouseY[edit]

Type: float

Modifiers: input


AppliedBob[edit]

Type: float


aStrafe[edit]

Type: float

Modifiers: input


aTurn[edit]

Type: float

Modifiers: input


aUp[edit]

Type: float

Modifiers: input


bAdmin[edit]

Type: bool


bAnimTransition[edit]

Type: bool


bBadConnectionAlert[edit]

Type: bool


bCenterView[edit]

Type: bool


bCheatsEnabled[edit]

Type: bool


bDelayedCommand[edit]

Type: bool


bEdgeBack[edit]

Type: bool


bEdgeForward[edit]

Type: bool


bEdgeLeft[edit]

Type: bool


bEdgeRight[edit]

Type: bool


bFixedCamera[edit]

Type: bool


bFrozen[edit]

Type: bool


bInvertMouse[edit]

Type: bool

Modifiers: globalconfig


bIsCrouching[edit]

Type: bool


bIsTurning[edit]

Type: bool


bIsTyping[edit]

Type: bool


bJumpStatus[edit]

Type: bool

used in net games

bJustAltFired[edit]

Type: bool


bJustFired[edit]

Type: bool


bKeyboardLook[edit]

Type: bool

Modifiers: globalconfig

no snapping when true

Default value: True

bMessageBeep[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bMouseZeroed[edit]

Type: bool


bNeverAutoSwitch[edit]

Type: bool

Modifiers: globalconfig

if true, don't automatically switch to picked up weapon

bNoFlash[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bNoVoices[edit]

Type: bool

Modifiers: globalconfig


bobtime[edit]

Type: float


BorrowedMouseX[edit]

Type: float


BorrowedMouseY[edit]

Type: float


bPressedJump[edit]

Type: bool


bReadyToPlay[edit]

Type: bool


bReducedVis[edit]

Type: bool


bRising[edit]

Type: bool


bShakeDir[edit]

Type: bool


bShowMenu[edit]

Type: bool


bShowScores[edit]

Type: bool


bSpecialMenu[edit]

Type: bool


bUpdatePosition[edit]

Type: bool


bUpdating[edit]

Type: bool


bWasBack[edit]

Type: bool


bWasForward[edit]

Type: bool

used for dodge move

bWasLeft[edit]

Type: bool


bWasRight[edit]

Type: bool


bWokeUp[edit]

Type: bool


bZooming[edit]

Type: bool


CdTrack[edit]

Type: byte


Default value: 255

ClientUpdateTime[edit]

Type: float


ConstantGlowFog[edit]

Type: Object.Vector


ConstantGlowScale[edit]

Type: float


CurrentTimeStamp[edit]

Type: float


DefaultFOV[edit]

Type: float

Modifiers: globalconfig


Default value: 90.0

DelayedCommand[edit]

Type: string


DemoViewPitch[edit]

Type: int


DemoViewYaw[edit]

Type: int


DesiredFlashFog[edit]

Type: Object.Vector


DesiredFlashScale[edit]

Type: float


DesiredFOV[edit]

Type: float

Modifiers: globalconfig


Default value: 90.0

DodgeClickTimer[edit]

Type: float

Modifiers: travel

max double click interval for dodge move

FailedView[edit]

Type: string

Modifiers: localized


Default value: "Failed to change view."

FlashFog[edit]

Type: Object.Vector


FlashScale[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

FreeMoves[edit]

Type: SavedMove


GameReplicationInfo[edit]

Type: GameReplicationInfo


Handedness[edit]

Type: float

Modifiers: travel, globalconfig


Default value: -1.0

HUDType[edit]

Type: class<HUD>


InstantFlash[edit]

Type: float


InstantFog[edit]

Type: Object.Vector


LandBob[edit]

Type: float


LastMessageWindow[edit]

Type: float


LastPlaySound[edit]

Type: float


LastUpdateTime[edit]

Type: float


maxshake[edit]

Type: float


MaxTimeMargin[edit]

Type: float

Modifiers: globalconfig


Default value: 3.0

Misc1[edit]

Type: int


Misc2[edit]

Type: int


MouseSensitivity[edit]

Type: float

Modifiers: globalconfig


Default value: 3.0

MouseZeroTime[edit]

Type: float


MyAutoAim[edit]

Type: float

Modifiers: travel, globalconfig


Default value: 1.0

myHUD[edit]

Type: HUD


NoPauseMessage[edit]

Type: string

Modifiers: localized


Default value: "Game is not pauseable"

OwnCamera[edit]

Type: string

Modifiers: localized


Default value: "own camera"

Password[edit]

Type: string

Modifiers: globalconfig

for restarting coop savegames

PendingMove[edit]

Type: SavedMove


Player[edit]

Type: Player

Modifiers: const


ProgressColor[edit]

Type: Object.Color

Array size: 8


ProgressMessage[edit]

Type: string

Array size: 8


ProgressTimeOut[edit]

Type: float


QuickSaveString[edit]

Type: string

Modifiers: localized


Default value: "Quick Saving"

ReceivedSecretChecksum[edit]

Type: bool


RendMap[edit]

Type: int


SavedMoves[edit]

Type: SavedMove


Scoring[edit]

Type: ScoreBoard


ScoringType[edit]

Type: class<ScoreBoard>


ServerTimeStamp[edit]

Type: float


shakemag[edit]

Type: int

max magnitude in degrees of shaking

shaketimer[edit]

Type: float

player uses this for shaking view

shakevert[edit]

Type: float

max vertical shake magnitude

ShowFlags[edit]

Type: int


SmoothMouseX[edit]

Type: float


SmoothMouseY[edit]

Type: float


Song[edit]

Type: Music


SongSection[edit]

Type: byte


SpecialMenu[edit]

Type: class<Menu>


TargetEyeHeight[edit]

Type: float


TargetViewRotation[edit]

Type: Object.Rotator


TargetWeaponViewOffset[edit]

Type: Object.Vector


TimeMargin[edit]

Type: float


Transition[edit]

Type: Actor.EMusicTransition


verttimer[edit]

Type: float


ViewingFrom[edit]

Type: string

Modifiers: localized


Default value: "Now viewing from"

ViewTarget[edit]

Type: Actor


WeaponPriority[edit]

Type: name

Array size: 50

Modifiers: globalconfig

weapon class priorities (9 is highest)

Default value, index 0: 'Translocator'

Default value, index 1: 'ChainSaw'

Default value, index 10: 'FlashLauncher'

Default value, index 11: 'SniperRifle'

Default value, index 12: 'ripper'

Default value, index 13: 'PlasmaLauncher'

Default value, index 14: 'ShockRifle'

Default value, index 15: 'minigun2'

Default value, index 16: 'MarbleGun'

Default value, index 17: 'SuperShockRifle'

Default value, index 18: 'LaserGuidedLauncher'

Default value, index 19: 'Railgun'

Default value, index 20: 'ImpactHammer'

Default value, index 21: 'FlameThrower'

Default value, index 22: 'IGRailgun'

Default value, index 23: 'UT_FlakCannon'

Default value, index 24: 'UT_Eightball'

Default value, index 25: 'ToxicLauncher'

Default value, index 26: 'RazorMLauncher'

Default value, index 27: 'NapalmLauncher'

Default value, index 28: 'CycloneLauncher'

Default value, index 29: 'FragMLauncher'

Default value, index 30: 'HomingLauncher'

Default value, index 31: 'enforcer'

Default value, index 32: 'MercLauncher'

Default value, index 33: 'SmilieLauncher'

Default value, index 34: 'SmartMissileLauncher'

Default value, index 35: 'TPLauncher'

Default value, index 36: 'MegaMissileLauncher'

Default value, index 37: 'ESLauncher'

Default value, index 38: 'BSLauncher'

Default value, index 39: 'WarheadLauncher'

Default value, index 40: 'SheepLauncher'

Default value, index 41: 'ConcussionLauncher'

Default value, index 42: 'SeekGLauncher'

Default value, index 43: 'doubleenforcer'

Default value, index 44: 'ut_biorifle'

Default value, index 45: 'PulseGun'

Default value, index 46: 'PoopRifle'

ZoomLevel[edit]

Type: float