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UE1:PlayerPawn internal variables (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn (internal variables)

Contents

PlayerPawn internal variables in other games:
U1, UT
Other member categories for this class:
exec functions, instance functions, states

Internal variables[edit]

aBaseX[edit]

Type: float

Modifiers: input


aBaseY[edit]

Type: float

Modifiers: input


aBaseZ[edit]

Type: float

Modifiers: input


aExtra0[edit]

Type: float

Modifiers: input


aExtra1[edit]

Type: float

Modifiers: input


aExtra2[edit]

Type: float

Modifiers: input


aExtra3[edit]

Type: float

Modifiers: input


aExtra4[edit]

Type: float

Modifiers: input


aForward[edit]

Type: float

Modifiers: input


aLookUp[edit]

Type: float

Modifiers: input


aMouseX[edit]

Type: float

Modifiers: input


aMouseY[edit]

Type: float

Modifiers: input


aStrafe[edit]

Type: float

Modifiers: input


aTurn[edit]

Type: float

Modifiers: input


aUp[edit]

Type: float

Modifiers: input


bAdmin[edit]

Type: bool


bAnimTransition[edit]

Type: bool


bCenterView[edit]

Type: bool


bDelayedCommand[edit]

Type: bool


bEdgeBack[edit]

Type: bool


bEdgeForward[edit]

Type: bool


bEdgeLeft[edit]

Type: bool


bEdgeRight[edit]

Type: bool


bFixedCamera[edit]

Type: bool


bFrozen[edit]

Type: bool


bInvertMouse[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bIsCrouching[edit]

Type: bool


bIsTurning[edit]

Type: bool


bIsTyping[edit]

Type: bool


bJustAltFired[edit]

Type: bool


bJustFired[edit]

Type: bool


bKeyboardLook[edit]

Type: bool

Modifiers: globalconfig

no snapping when true

bMessageBeep[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bMouseZeroed[edit]

Type: bool


bNoFlash[edit]

Type: bool

Modifiers: globalconfig


bNoVoices[edit]

Type: bool

Modifiers: globalconfig


bobtime[edit]

Type: float


bPressedJump[edit]

Type: bool


bReadyToPlay[edit]

Type: bool


bReducedVis[edit]

Type: bool


bRising[edit]

Type: bool


bShakeDir[edit]

Type: bool


bShowMenu[edit]

Type: bool


bShowScores[edit]

Type: bool


bSpecialMenu[edit]

Type: bool


bUpdatePosition[edit]

Type: bool


bWasBack[edit]

Type: bool


bWasForward[edit]

Type: bool

used for dodge move

bWasLeft[edit]

Type: bool


bWasRight[edit]

Type: bool


bWokeUp[edit]

Type: bool


bZooming[edit]

Type: bool


CantChangeNameMsg[edit]

Type: string

Modifiers: localized


Default value: "You can't change your name during a global logged game."

CdTrack[edit]

Type: byte


Default value: 255

ConstantGlowFog[edit]

Type: Object.Vector


ConstantGlowScale[edit]

Type: float


CurrentTimeStamp[edit]

Type: float


DefaultFOV[edit]

Type: float


Default value: 90.0

DelayedCommand[edit]

Type: string


DesiredFlashFog[edit]

Type: Object.Vector


DesiredFlashScale[edit]

Type: float


DesiredFOV[edit]

Type: float


Default value: 90.0

DodgeClickTimer[edit]

Type: float

Modifiers: travel

max double click interval for dodge move

FailedView[edit]

Type: string

Modifiers: localized


Default value: "Failed to change view."

FlashFog[edit]

Type: Object.Vector


FlashScale[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

FreeMoves[edit]

Type: SavedMove


GameReplicationInfo[edit]

Type: GameReplicationInfo


Handedness[edit]

Type: float

Modifiers: travel, globalconfig


Default value: -1.0

HUDType[edit]

Type: class<HUD>


InstantFlash[edit]

Type: float


InstantFog[edit]

Type: Object.Vector


KbdAccel[edit]

Type: float


LanSpeed[edit]

Type: int

Modifiers: globalconfig


Default value: 20000

LastUpdateTime[edit]

Type: float


maxshake[edit]

Type: float


MaxTimeMargin[edit]

Type: float


Default value: 1.0

Misc1[edit]

Type: int


Misc2[edit]

Type: int


MouseSensitivity[edit]

Type: float

Modifiers: globalconfig


Default value: 5.0

MyAutoAim[edit]

Type: float

Modifiers: travel, globalconfig


Default value: 1.0

myHUD[edit]

Type: HUD


NetSpeed[edit]

Type: int

Modifiers: globalconfig


Default value: 2600

NoPauseMessage[edit]

Type: string

Modifiers: localized


Default value: "Game is not pauseable"

OwnCamera[edit]

Type: string

Modifiers: localized


Default value: "own camera"

Password[edit]

Type: string

Modifiers: globalconfig

for restarting coop savegames

Player[edit]

Type: Player

Modifiers: const


ProgressColor[edit]

Type: Object.Color

Array size: 5


ProgressMessage[edit]

Type: string

Array size: 5


ProgressTimeOut[edit]

Type: float


QuickSaveString[edit]

Type: string

Modifiers: localized


Default value: "Quick Saving"

RendMap[edit]

Type: int


SavedMoves[edit]

Type: SavedMove


Scoring[edit]

Type: ScoreBoard


ScoringType[edit]

Type: class<ScoreBoard>


ServerTimeStamp[edit]

Type: float


shakemag[edit]

Type: int

max magnitude in degrees of shaking

shaketimer[edit]

Type: float

player uses this for shaking view

shakevert[edit]

Type: float

max vertical shake magnitude

ShowFlags[edit]

Type: int


SmoothMouseX[edit]

Type: float


SmoothMouseY[edit]

Type: float


Song[edit]

Type: Music


SongSection[edit]

Type: byte


SpecialMenu[edit]

Type: class<Menu>


TargetEyeHeight[edit]

Type: float


TargetViewRotation[edit]

Type: Object.Rotator


TargetWeaponViewOffset[edit]

Type: Object.Vector


TimeMargin[edit]

Type: float


Transition[edit]

Type: Actor.EMusicTransition


verttimer[edit]

Type: float


ViewingFrom[edit]

Type: string

Modifiers: localized


Default value: "Now viewing from "

ViewTarget[edit]

Type: Actor


WeaponPriority[edit]

Type: name

Array size: 20

Modifiers: globalconfig

weapon class priorities (9 is highest)

Default value, index 0: 'DispersionPistol'

Default value, index 1: 'AutoMag'

Default value, index 10: 'RocketLauncher'

Default value, index 11: 'Rifle'

Default value, index 12: 'CARifle'

Default value, index 13: 'GESBioRifle'

Default value, index 14: 'Stinger'

Default value, index 15: 'Razorjack'

Default value, index 16: 'ASMD'

Default value, index 17: 'Minigun'

Default value, index 18: 'Eightball'

Default value, index 19: 'GrenadeLauncher'

Default value, index 20: 'FlakCannon'

ZoomLevel[edit]

Type: float