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UE1:Commander (UT)
Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> Commander |
- Package:
- BotPack
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Commander - a spectator who controls a team
Properties[edit]
bChaseCam[edit]
Type: bool
Default value: True
Default values[edit]
Property | Value |
---|---|
AirSpeed | 600.0 |
AttitudeToPlayer | ATTITUDE_Friendly |
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bCollideWorld | False |
bHidden | True |
bIsMultiSkinned | False |
bProjTarget | False |
DrawType | DT_None |
MenuName | "Commander" |
PlayerReStartState | 'CheatFlying' |
Visibility | 0 |
Functions[edit]
Static functions[edit]
GetMultiSkin[edit]
Overrides: TournamentPlayer.GetMultiSkin
SetMultiSkin[edit]
Overrides: TournamentPlayer.SetMultiSkin
Exec functions[edit]
ActivateItem[edit]
Overrides: PlayerPawn.ActivateItem
AltFire[edit]
Overrides: PlayerPawn.AltFire
BehindView[edit]
Overrides: PlayerPawn.BehindView
CallForHelp[edit]
Overrides: PlayerPawn.CallForHelp
Fire[edit]
Overrides: PlayerPawn.Fire
Fly[edit]
Overrides: PlayerPawn.Fly
Grab[edit]
Overrides: PlayerPawn.Grab
Loaded[edit]
Overrides: TournamentPlayer.Loaded
NextItem[edit]
Overrides: Pawn.NextItem
PrevItem[edit]
Overrides: PlayerPawn.PrevItem
RestartLevel[edit]
Overrides: PlayerPawn.RestartLevel
Suicide[edit]
Overrides: PlayerPawn.Suicide
SwitchWeapon[edit]
Overrides: PlayerPawn.SwitchWeapon
Taunt[edit]
Overrides: PlayerPawn.Taunt
ThrowWeapon[edit]
Overrides: PlayerPawn.ThrowWeapon
Walk[edit]
Overrides: PlayerPawn.Walk
Events[edit]
FootZoneChange[edit]
Overrides: Pawn.FootZoneChange
HeadZoneChange[edit]
Overrides: Pawn.HeadZoneChange
PlayerTimeOut[edit]
Overrides: PlayerPawn.PlayerTimeOut
Possess[edit]
Overrides: TournamentPlayer.Possess
PostBeginPlay[edit]
Overrides: TournamentPlayer.PostBeginPlay
TakeDamage[edit]
Overrides: Pawn.TakeDamage
Other instance functions[edit]
See Commander instance functions.
States[edit]
CheatFlying[edit]
Inherits from: PlayerPawn.CheatFlying
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
CheatFlying.BeginState[edit]
Overrides: PlayerPawn.CheatFlying.BeginState
PlayerWaiting[edit]
Inherits from: PlayerPawn.PlayerWaiting
Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange
PlayerWaiting.EndState[edit]
Overrides: PlayerPawn.PlayerWaiting.EndState