I'm a doctor, not a mechanic

UE1:TournamentMale (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> TournamentMale
Package: 
BotPack
Direct subclasses:
CustomPlayer, TBoss, TMale1, TMale2

TournamentMale.

Default values[edit]

Property Value
breathagain Sound'Botpack.MaleSounds.(All).gasp02'
CarcassType Class'BotPack.TMale1Carcass'
Deaths[0] Sound'Botpack.MaleSounds.(All).deathc1'
Deaths[1] Sound'Botpack.MaleSounds.(All).deathc51'
Deaths[2] Sound'Botpack.MaleSounds.(All).deathc3'
Deaths[3] Sound'Botpack.MaleSounds.(All).deathc4'
Deaths[4] Sound'Botpack.MaleSounds.(All).deathc53'
Deaths[5] Sound'Botpack.MaleSounds.(All).deathc53'
Die Sound'Botpack.MaleSounds.(All).deathc1'
drown Sound'Botpack.MaleSounds.(All).drownM02'
GaspSound Sound'Botpack.MaleSounds.(All).hgasp1'
HitSound1 Sound'Botpack.MaleSounds.(All).injurL2'
HitSound2 Sound'Botpack.MaleSounds.(All).injurL04'
HitSound3 Sound'Botpack.MaleSounds.(All).injurM04'
HitSound4 Sound'Botpack.MaleSounds.(All).injurH5'
JumpSound Sound'Botpack.MaleSounds.(All).jump1'
LandGrunt Sound'Botpack.MaleSounds.(All).land01'
UWHit1 Sound'Botpack.MaleSounds.(All).UWinjur41'
UWHit2 Sound'Botpack.MaleSounds.(All).UWinjur42'
VoicePackMetaClass "BotPack.VoiceMale"

Instance functions[edit]

PlayDecap[edit]

function PlayDecap ()


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: TournamentPlayer.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: TournamentPlayer.PlayHeadHit


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: TournamentPlayer.PlayLeftHit


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: TournamentPlayer.PlayRightHit