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UE1:CustomPlayer (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> TournamentMale >> CustomPlayer
Package: 
MultiMesh
Direct subclasses:
TCow, TNali, TSkaarj

CustomPlayer.

Properties[edit]

Property group 'CustomPlayer'[edit]

Author[edit]

Type: string


AuthorInfo[edit]

Type: string


DefaultCustomPackage[edit]

Type: string


DefaultFace[edit]

Type: string


FallBackMesh[edit]

Type: Mesh


Default value: LodMesh'Botpack.Commando'

TeamSkin[edit]

Type: string


Default values[edit]

Property Value
DefaultPackage "CommandoSkins."
DefaultSkinName "CommandoSkins.cmdo"
FaceSkin 1
JumpSound Sound'Botpack.Male.TMJump3'
LandGrunt Sound'UnrealShare.Male.MLand3'
MenuName "Custom Player"
Mesh LodMesh'Botpack.Commando'
SelectionMesh "Botpack.SelectionMale1"
SpecialMesh "Botpack.TrophyMale1"
TeamSkin1 2
TeamSkin2 3

Functions[edit]

Static functions[edit]

GetMultiSkin[edit]

static function GetMultiSkin (Actor SkinActor, out string SkinName, out string FaceName)

Overrides: TournamentPlayer.GetMultiSkin


SetMultiSkin[edit]

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: TournamentPlayer.SetMultiSkin


SetMyMultiSkin[edit]

static function SetMyMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)


Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: TournamentPlayer.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: TournamentMale.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: TournamentMale.PlayHeadHit


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: TournamentMale.PlayLeftHit


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: TournamentMale.PlayRightHit


SetMyMesh[edit]

simulated function SetMyMesh ()


States[edit]

PlayerSpectating[edit]

Inherits from: PlayerPawn.PlayerSpectating

Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange

PlayerSpectating.BeginState[edit]

event BeginState ()

Overrides: PlayerPawn.PlayerSpectating.BeginState


PlayerSpectating.EndState[edit]

event EndState ()

Overrides: PlayerPawn.PlayerSpectating.EndState


PlayerWaiting[edit]

Inherits from: PlayerPawn.PlayerWaiting

Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange

PlayerWaiting.BeginState[edit]

event BeginState ()

Overrides: PlayerPawn.PlayerWaiting.BeginState


PlayerWaiting.EndState[edit]

event EndState ()

Overrides: PlayerPawn.PlayerWaiting.EndState


PlayerWalking[edit]

Inherits from: PlayerPawn.PlayerWalking

Ignores: Bump, HearNoise, SeePlayer

PlayerWalking.BeginState[edit]

event BeginState ()

Overrides: PlayerPawn.PlayerWalking.BeginState