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UE1:CustomPlayer (UT)
Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> TournamentMale >> CustomPlayer |
Contents
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CustomPlayer.
Properties[edit]
Property group 'CustomPlayer'[edit]
Author[edit]
Type: string
AuthorInfo[edit]
Type: string
DefaultCustomPackage[edit]
Type: string
DefaultFace[edit]
Type: string
FallBackMesh[edit]
Type: Mesh
Default value: LodMesh'Botpack.Commando'
TeamSkin[edit]
Type: string
Default values[edit]
Property | Value |
---|---|
DefaultPackage | "CommandoSkins." |
DefaultSkinName | "CommandoSkins.cmdo" |
FaceSkin | 1 |
JumpSound | Sound'Botpack.Male.TMJump3' |
LandGrunt | Sound'UnrealShare.Male.MLand3' |
MenuName | "Custom Player" |
Mesh | LodMesh'Botpack.Commando' |
SelectionMesh | "Botpack.SelectionMale1" |
SpecialMesh | "Botpack.TrophyMale1" |
TeamSkin1 | 2 |
TeamSkin2 | 3 |
Functions[edit]
Static functions[edit]
GetMultiSkin[edit]
Overrides: TournamentPlayer.GetMultiSkin
SetMultiSkin[edit]
Overrides: TournamentPlayer.SetMultiSkin
SetMyMultiSkin[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: TournamentPlayer.PostBeginPlay
Tick[edit]
Overrides: Actor.Tick
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
PlayGutHit[edit]
Overrides: TournamentMale.PlayGutHit
PlayHeadHit[edit]
Overrides: TournamentMale.PlayHeadHit
PlayLeftHit[edit]
Overrides: TournamentMale.PlayLeftHit
PlayRightHit[edit]
Overrides: TournamentMale.PlayRightHit
SetMyMesh[edit]
States[edit]
PlayerSpectating[edit]
Inherits from: PlayerPawn.PlayerSpectating
Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange
PlayerSpectating.BeginState[edit]
Overrides: PlayerPawn.PlayerSpectating.BeginState
PlayerSpectating.EndState[edit]
Overrides: PlayerPawn.PlayerSpectating.EndState
PlayerWaiting[edit]
Inherits from: PlayerPawn.PlayerWaiting
Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange
PlayerWaiting.BeginState[edit]
Overrides: PlayerPawn.PlayerWaiting.BeginState
PlayerWaiting.EndState[edit]
Overrides: PlayerPawn.PlayerWaiting.EndState
PlayerWalking[edit]
Inherits from: PlayerPawn.PlayerWalking
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.BeginState[edit]
Overrides: PlayerPawn.PlayerWalking.BeginState