I don't need to test my programs. I have an error-correcting modem.

UE1:TNali (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
MultiMesh

TNali.

Default values[edit]

Property Value
bIsMultiSkinned False
breathagain Sound'UnrealShare.Nali.cough1n'
Deaths[0] Sound'UnrealShare.Nali.death1n'
Deaths[1] Sound'UnrealShare.Nali.death1n'
Deaths[2] Sound'UnrealShare.Nali.death2n'
Deaths[3] Sound'UnrealShare.Nali.bowing1n'
Deaths[4] Sound'UnrealShare.Nali.injur1n'
Deaths[5] Sound'UnrealShare.Nali.injur2n'
DefaultCustomPackage "TNaliMeshSkins."
DefaultFace "TNaliMeshSkins.nali-Face"
DefaultSkinName "TNaliMeshSkins.Ouboudah"
drown Sound'UnrealShare.Male.MDrown1'
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealShare.Nali.breath1n'
HitSound1 Sound'UnrealShare.Nali.fear1n'
HitSound2 Sound'UnrealShare.Nali.cringe2n'
HitSound3 Sound'UnrealShare.Nali.injur1n'
HitSound4 Sound'UnrealShare.Nali.injur2n'
JumpSound Sound'UnrealShare.Male.MJump1'
LandGrunt Sound'UnrealShare.Male.lland01'
MenuName "Nali"
Mesh LodMesh'EpicCustomModels.tnalimesh'
SelectionMesh "EpicCustomModels.TNaliMesh"
TeamSkin "T_nali_"
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'
VoiceType "MultiMesh.NaliVoice"

Instance functions[edit]

PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: TournamentMale.PlayDying


PlayNaliDecap[edit]

function PlayNaliDecap ()