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UE1:CustomPlayer (UT)
Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> TournamentMale >> CustomPlayer |
Contents
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CustomPlayer.
Properties
Property group 'CustomPlayer'
Author
Type: string
AuthorInfo
Type: string
DefaultCustomPackage
Type: string
DefaultFace
Type: string
FallBackMesh
Type: Mesh
Default value: LodMesh'Botpack.Commando'
TeamSkin
Type: string
Default values
Property | Value |
---|---|
DefaultPackage | "CommandoSkins." |
DefaultSkinName | "CommandoSkins.cmdo" |
FaceSkin | 1 |
JumpSound | Sound'Botpack.Male.TMJump3' |
LandGrunt | Sound'UnrealShare.Male.MLand3' |
MenuName | "Custom Player" |
Mesh | LodMesh'Botpack.Commando' |
SelectionMesh | "Botpack.SelectionMale1" |
SpecialMesh | "Botpack.TrophyMale1" |
TeamSkin1 | 2 |
TeamSkin2 | 3 |
Functions
Static functions
GetMultiSkin
Overrides: TournamentPlayer.GetMultiSkin
SetMultiSkin
Overrides: TournamentPlayer.SetMultiSkin
SetMyMultiSkin
Events
PostBeginPlay
Overrides: TournamentPlayer.PostBeginPlay
Tick
Overrides: Actor.Tick
Timer
Overrides: Actor.Timer
Other instance functions
PlayGutHit
Overrides: TournamentMale.PlayGutHit
PlayHeadHit
Overrides: TournamentMale.PlayHeadHit
PlayLeftHit
Overrides: TournamentMale.PlayLeftHit
PlayRightHit
Overrides: TournamentMale.PlayRightHit
SetMyMesh
States
PlayerSpectating
Inherits from: PlayerPawn.PlayerSpectating
Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange
PlayerSpectating.BeginState
Overrides: PlayerPawn.PlayerSpectating.BeginState
PlayerSpectating.EndState
Overrides: PlayerPawn.PlayerSpectating.EndState
PlayerWaiting
Inherits from: PlayerPawn.PlayerWaiting
Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange
PlayerWaiting.BeginState
Overrides: PlayerPawn.PlayerWaiting.BeginState
PlayerWaiting.EndState
Overrides: PlayerPawn.PlayerWaiting.EndState
PlayerWalking
Inherits from: PlayerPawn.PlayerWalking
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.BeginState
Overrides: PlayerPawn.PlayerWalking.BeginState