My program doesn't have bugs. It just develops random features.

UE1:TBoss (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> TournamentMale >> TBoss
Package: 
BotPack

TBoss.

Default values[edit]

Property Value
CarcassType Class'BotPack.TBossCarcass'
Deaths[0] Sound'Botpack.Boss.BDeath1'
Deaths[1] Sound'Botpack.Boss.BDeath1'
Deaths[2] Sound'Botpack.Boss.BDeath3'
Deaths[3] Sound'Botpack.Boss.BDeath4'
Deaths[4] Sound'Botpack.Boss.BDeath3'
Deaths[5] Sound'Botpack.Boss.BDeath4'
DefaultSkinName "BossSkins.Boss"
Die Sound'Botpack.Boss.BDeath1'
FaceSkin 1
HitSound1 Sound'Botpack.Boss.BInjur1'
HitSound2 Sound'Botpack.Boss.BInjur2'
HitSound3 Sound'Botpack.Boss.BInjur3'
HitSound4 Sound'Botpack.Boss.BInjur4'
JumpSound Sound'Botpack.Boss.BJump1'
LandGrunt Sound'Botpack.Boss.Bland01'
MenuName "Boss"
Mesh LodMesh'Botpack.Boss'
SelectionMesh "Botpack.SelectionBoss"
SpecialMesh "Botpack.TrophyBoss"
StatusBelt Texture'Botpack.Icons.BossBelt'
StatusDoll Texture'Botpack.Icons.BossDoll'
VoicePackMetaClass "BotPack.VoiceBoss"
VoiceType "BotPack.VoiceBoss"

Static functions[edit]

SetMultiSkin[edit]

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: TournamentPlayer.SetMultiSkin