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UE1:UT_Spark (UT)

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UT Object >> Actor >> Effects >> UT_Spark

Contents

Package: 
BotPack

ut_spark.

[edit] Default values

Property Value
bBounce True
bCollideWorld True
bUnlit True
DrawScale 0.1
DrawType DT_Sprite
LifeSpan 1.0
NetPriority 2.0
Physics PHYS_Falling
RemoteRole ROLE_None
Style STY_Translucent
Texture Texture'Botpack.Effects.Sparky'

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] States

[edit] Explode

Modifiers: auto

[edit] Explode.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


[edit] Explode.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


[edit] Explode.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)