My program doesn't have bugs. It just develops random features.

UE1:VRikersGame (UT)

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UT Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> VRikersGame
Package: 
UnrealShare
This class in other games:
RTNP, U1

VRikersGame.

no default weapon

Default values[edit]

Property Value
bHumansOnly True
DefaultWeapon None

Functions[edit]

Events[edit]

Login[edit]

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: GameInfo.Login


Other instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: GameInfo.AddDefaultInventory


PickupQuery[edit]

function bool PickupQuery (Pawn Other, Inventory item)

Overrides: GameInfo.PickupQuery


ReduceDamage[edit]

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)

Overrides: UnrealGameInfo.ReduceDamage


RestartPlayer[edit]

function bool RestartPlayer (Pawn aPlayer)

Overrides: GameInfo.RestartPlayer