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UE1:GameInfo properties (UT)

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UT Object >> Actor >> Info >> GameInfo (properties)

Contents

GameInfo properties in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
Other member categories for this class:
instance functions

[edit] Properties

[edit] Property group 'GameInfo'

[edit] AdminPassword

Type: string

Modifiers: private, globalconfig

Password to receive bAdmin privileges.

[edit] AutoAim

Type: float

Modifiers: globalconfig


Default value: 0.93

[edit] bAllowFOV

Type: bool

Modifiers: globalconfig

Allows FOV changes in net games

[edit] bClassicDeathmessages

Type: bool

Modifiers: config

Weapon deathmessages if false.

[edit] bCoopWeaponMode

Type: bool

Modifiers: config

Whether or not weapons stay when picked up.

[edit] bDeathMatch

Type: bool

This game is some type of deathmatch (where players can respawn during gameplay)

[edit] BeaconName

Type: string

Identifying string used for finding LAN servers.

[edit] bHumansOnly

Type: bool

Modifiers: config

Whether non human player models are allowed.

[edit] bMuteSpectators

Type: bool

Modifiers: globalconfig

Whether spectators are allowed to speak.

[edit] bNoCheating

Type: bool

Modifiers: globalconfig

Disallows cheating. Hehe.

Default value: True

[edit] bNoMonsters

Type: bool

Modifiers: config

Whether monsters are allowed in this play mode.

[edit] BotMenuType

Type: string

Type of bot menu to display.

Default value: "UMenu.UMenuBotConfigSClient"

[edit] bPauseable

Type: bool

Whether the level is pauseable.

Default value: True

[edit] bRestartLevel

Type: bool


Default value: True

[edit] bTeamGame

Type: bool

This is a teamgame.

[edit] DefaultPlayerClass

Type: class<PlayerPawn>


[edit] DefaultWeapon

Type: class<Weapon>

Default weapon given to player at start.

[edit] GameMenuType

Type: class<Menu>

Type of oldstyle game options menu to display.

[edit] GameOptionsMenuType

Type: string

Type of options dropdown to display.

Default value: "UMenu.UMenuOptionsMenu"

[edit] GamePassword

Type: string

Modifiers: private, globalconfig

Password to enter game.

[edit] GameReplicationInfoClass

Type: class<GameReplicationInfo>


[edit] GameSpeed

Type: float

Modifiers: globalconfig

Scale applied to game rate.

Default value: 1.1

[edit] GameUMenuType

Type: string

Type of Game dropdown to display.

Default value: "UMenu.UMenuGameMenu"

[edit] HUDType

Type: class<HUD>

HUD class this game uses.

[edit] IPPolicies

Type: string

Array size: 50

Modifiers: globalconfig


Default value: "ACCEPT,*"

[edit] MapListType

Type: class<MapList>

Maplist this game uses.

[edit] MapPrefix

Type: string

Prefix characters for names of maps for this game type.

[edit] MaxPlayers

Type: int

Modifiers: globalconfig


Default value: 16

[edit] MaxSpectators

Type: int

Modifiers: globalconfig

Maximum number of spectators.

Default value: 2

[edit] MultiplayerUMenuType

Type: string

Type of Multiplayer dropdown to display.

Default value: "UMenu.UMenuMultiplayerMenu"

[edit] RulesMenuType

Type: string

Type of rules menu to display.

Default value: "UMenu.UMenuGameRulesSClient"

[edit] ScoreBoardType

Type: class<ScoreBoard>

Type of scoreboard this game uses.

[edit] SettingsMenuType

Type: string

Type of settings menu to display.

Default value: "UMenu.UMenuGameSettingsSClient"

[edit] SpecialDamageString

Type: string


[edit] Internal variables

[edit] bAlternateMode

Type: bool

Modifiers: localized


[edit] BaseMutator

Type: Mutator


[edit] bBatchLocal

Type: bool

Modifiers: globalconfig


[edit] bCanChangeSkin

Type: bool

Allow player to change skins in game.

Default value: True

[edit] bCanViewOthers

Type: bool


Default value: True

[edit] bExternalBatcher

Type: bool

Modifiers: globalconfig


[edit] bGameEnded

Type: bool

set when game ends

[edit] bLocalLog

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bLoggingGame

Type: bool

Does this gametype log?

[edit] bLowGore

Type: bool

Modifiers: globalconfig

Whether or not to reduce gore.

[edit] bOverTime

Type: bool


[edit] bVeryLowGore

Type: bool

Modifiers: globalconfig

Greatly reduces gore.

[edit] bWorldLog

Type: bool

Modifiers: globalconfig


Default value: True

[edit] CurrentID

Type: int


[edit] DamageMutator

Type: Mutator

linked list of mutators which affect damage

[edit] DeathMessageClass

Type: class<LocalMessage>


Default value: Class'Engine.LocalMessage'

[edit] DefaultPlayerName

Type: string

Modifiers: localized


Default value: "Player"

[edit] DefaultPlayerState

Type: name


Default value: 'PlayerWalking'

[edit] DemoBuild

Type: int

Modifiers: globalconfig


[edit] DemoHasTuts

Type: int

Modifiers: globalconfig


[edit] Difficulty

Type: byte

0=easy, 1=medium, 2=hard, 3=very hard.

Default value: 1

[edit] DMMessageClass

Type: class<LocalMessage>


[edit] EnabledMutators

Type: string


[edit] EnteredMessage

Type: string

Modifiers: localized


Default value: " entered the game."

[edit] FailedPlaceMessage

Type: string

Modifiers: localized


Default value: "Could not find starting spot (level might need a 'PlayerStart' actor)"

[edit] FailedSpawnMessage

Type: string

Modifiers: localized


Default value: "Failed to spawn player actor"

[edit] FailedTeamMessage

Type: string

Modifiers: localized


Default value: "Could not find team for player"

[edit] GameName

Type: string

Modifiers: localized


Default value: "Game"

[edit] GameReplicationInfo

Type: GameReplicationInfo


[edit] IPBanned

Type: string

Modifiers: localized


Default value: "Your IP address has been banned on this server."

[edit] ItemGoals

Type: int


[edit] KillGoals

Type: int


[edit] LeftMessage

Type: string

Modifiers: localized


Default value: " left the game."

[edit] LocalLog

Type: StatLog


[edit] LocalLogFileName

Type: string


[edit] MaxedOutMessage

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

[edit] MessageMutator

Type: Mutator


[edit] MutatorClass

Type: class<Mutator>


Default value: Class'Engine.Mutator'

[edit] NameChangedMessage

Type: string

Modifiers: localized


Default value: "Name changed to "

[edit] NeedPassword

Type: string

Modifiers: localized


Default value: "You need to enter a password to join this game."

[edit] NumPlayers

Type: int


[edit] NumSpectators

Type: int

Current number of spectators.

[edit] SecretGoals

Type: int

Special game goals.

[edit] SentText

Type: int


[edit] ServerLogName

Type: string

Modifiers: globalconfig


Default value: "server.log"

[edit] StartTime

Type: float


[edit] StatLogClass

Type: class<StatLog>


Default value: Class'Engine.StatLogFile'

[edit] SwitchLevelMessage

Type: string

Modifiers: localized


Default value: "Switching Levels"

[edit] WaterZoneType

Type: class<ZoneInfo>


[edit] WorldLog

Type: StatLog


[edit] WorldLogFileName

Type: string


[edit] WrongPassword

Type: string

Modifiers: localized


Default value: "The password you entered is incorrect."

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