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UE1:GameInfo properties (UT)

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UT Object >> Actor >> Info >> GameInfo (properties)

Contents

GameInfo properties in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
instance functions

Properties[edit]

Property group 'GameInfo'[edit]

AdminPassword[edit]

Type: string

Modifiers: private, globalconfig

Password to receive bAdmin privileges.

AutoAim[edit]

Type: float

Modifiers: globalconfig


Default value: 0.93

bAllowFOV[edit]

Type: bool

Modifiers: globalconfig

Allows FOV changes in net games

bClassicDeathmessages[edit]

Type: bool

Modifiers: config

Weapon deathmessages if false.

bCoopWeaponMode[edit]

Type: bool

Modifiers: config

Whether or not weapons stay when picked up.

bDeathMatch[edit]

Type: bool

This game is some type of deathmatch (where players can respawn during gameplay)

BeaconName[edit]

Type: string

Identifying string used for finding LAN servers.

bHumansOnly[edit]

Type: bool

Modifiers: config

Whether non human player models are allowed.

bMuteSpectators[edit]

Type: bool

Modifiers: globalconfig

Whether spectators are allowed to speak.

bNoCheating[edit]

Type: bool

Modifiers: globalconfig

Disallows cheating. Hehe.

Default value: True

bNoMonsters[edit]

Type: bool

Modifiers: config

Whether monsters are allowed in this play mode.

BotMenuType[edit]

Type: string

Type of bot menu to display.

Default value: "UMenu.UMenuBotConfigSClient"

bPauseable[edit]

Type: bool

Whether the level is pauseable.

Default value: True

bRestartLevel[edit]

Type: bool


Default value: True

bTeamGame[edit]

Type: bool

This is a teamgame.

DefaultPlayerClass[edit]

Type: class<PlayerPawn>


DefaultWeapon[edit]

Type: class<Weapon>

Default weapon given to player at start.

GameMenuType[edit]

Type: class<Menu>

Type of oldstyle game options menu to display.

GameOptionsMenuType[edit]

Type: string

Type of options dropdown to display.

Default value: "UMenu.UMenuOptionsMenu"

GamePassword[edit]

Type: string

Modifiers: private, globalconfig

Password to enter game.

GameReplicationInfoClass[edit]

Type: class<GameReplicationInfo>


GameSpeed[edit]

Type: float

Modifiers: globalconfig

Scale applied to game rate.

Default value: 1.1

GameUMenuType[edit]

Type: string

Type of Game dropdown to display.

Default value: "UMenu.UMenuGameMenu"

HUDType[edit]

Type: class<HUD>

HUD class this game uses.

IPPolicies[edit]

Type: string

Array size: 50

Modifiers: globalconfig


Default value: "ACCEPT,*"

MapListType[edit]

Type: class<MapList>

Maplist this game uses.

MapPrefix[edit]

Type: string

Prefix characters for names of maps for this game type.

MaxPlayers[edit]

Type: int

Modifiers: globalconfig


Default value: 16

MaxSpectators[edit]

Type: int

Modifiers: globalconfig

Maximum number of spectators.

Default value: 2

MultiplayerUMenuType[edit]

Type: string

Type of Multiplayer dropdown to display.

Default value: "UMenu.UMenuMultiplayerMenu"

RulesMenuType[edit]

Type: string

Type of rules menu to display.

Default value: "UMenu.UMenuGameRulesSClient"

ScoreBoardType[edit]

Type: class<ScoreBoard>

Type of scoreboard this game uses.

SettingsMenuType[edit]

Type: string

Type of settings menu to display.

Default value: "UMenu.UMenuGameSettingsSClient"

SpecialDamageString[edit]

Type: string


Internal variables[edit]

bAlternateMode[edit]

Type: bool

Modifiers: localized


BaseMutator[edit]

Type: Mutator


bBatchLocal[edit]

Type: bool

Modifiers: globalconfig


bCanChangeSkin[edit]

Type: bool

Allow player to change skins in game.

Default value: True

bCanViewOthers[edit]

Type: bool


Default value: True

bExternalBatcher[edit]

Type: bool

Modifiers: globalconfig


bGameEnded[edit]

Type: bool

set when game ends

bLocalLog[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bLoggingGame[edit]

Type: bool

Does this gametype log?

bLowGore[edit]

Type: bool

Modifiers: globalconfig

Whether or not to reduce gore.

bOverTime[edit]

Type: bool


bVeryLowGore[edit]

Type: bool

Modifiers: globalconfig

Greatly reduces gore.

bWorldLog[edit]

Type: bool

Modifiers: globalconfig


Default value: True

CurrentID[edit]

Type: int


DamageMutator[edit]

Type: Mutator

linked list of mutators which affect damage

DeathMessageClass[edit]

Type: class<LocalMessage>


Default value: Class'Engine.LocalMessage'

DefaultPlayerName[edit]

Type: string

Modifiers: localized


Default value: "Player"

DefaultPlayerState[edit]

Type: name


Default value: 'PlayerWalking'

DemoBuild[edit]

Type: int

Modifiers: globalconfig


DemoHasTuts[edit]

Type: int

Modifiers: globalconfig


Difficulty[edit]

Type: byte

0=easy, 1=medium, 2=hard, 3=very hard.

Default value: 1

DMMessageClass[edit]

Type: class<LocalMessage>


EnabledMutators[edit]

Type: string


EnteredMessage[edit]

Type: string

Modifiers: localized


Default value: " entered the game."

FailedPlaceMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not find starting spot (level might need a 'PlayerStart' actor)"

FailedSpawnMessage[edit]

Type: string

Modifiers: localized


Default value: "Failed to spawn player actor"

FailedTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not find team for player"

GameName[edit]

Type: string

Modifiers: localized


Default value: "Game"

GameReplicationInfo[edit]

Type: GameReplicationInfo


IPBanned[edit]

Type: string

Modifiers: localized


Default value: "Your IP address has been banned on this server."

ItemGoals[edit]

Type: int


KillGoals[edit]

Type: int


LeftMessage[edit]

Type: string

Modifiers: localized


Default value: " left the game."

LocalLog[edit]

Type: StatLog


LocalLogFileName[edit]

Type: string


MaxedOutMessage[edit]

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

MessageMutator[edit]

Type: Mutator


MutatorClass[edit]

Type: class<Mutator>


Default value: Class'Engine.Mutator'

NameChangedMessage[edit]

Type: string

Modifiers: localized


Default value: "Name changed to "

NeedPassword[edit]

Type: string

Modifiers: localized


Default value: "You need to enter a password to join this game."

NumPlayers[edit]

Type: int


NumSpectators[edit]

Type: int

Current number of spectators.

SecretGoals[edit]

Type: int

Special game goals.

SentText[edit]

Type: int


ServerLogName[edit]

Type: string

Modifiers: globalconfig


Default value: "server.log"

StartTime[edit]

Type: float


StatLogClass[edit]

Type: class<StatLog>


Default value: Class'Engine.StatLogFile'

SwitchLevelMessage[edit]

Type: string

Modifiers: localized


Default value: "Switching Levels"

WaterZoneType[edit]

Type: class<ZoneInfo>


WorldLog[edit]

Type: StatLog


WorldLogFileName[edit]

Type: string


WrongPassword[edit]

Type: string

Modifiers: localized


Default value: "The password you entered is incorrect."