Gah - a solution with more questions. – EntropicLqd
UE1:GameInfo properties (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- GameInfo properties in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
- Other member categories for this class:
- instance functions
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'GameInfo'
[edit] AdminPassword
Type: string
Modifiers: private, globalconfig
Password to receive bAdmin privileges.
[edit] AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
[edit] bAllowFOV
Type: bool
Modifiers: globalconfig
Allows FOV changes in net games
[edit] bClassicDeathmessages
Type: bool
Modifiers: config
Weapon deathmessages if false.
[edit] bCoopWeaponMode
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
[edit] bDeathMatch
Type: bool
This game is some type of deathmatch (where players can respawn during gameplay)
[edit] BeaconName
Type: string
Identifying string used for finding LAN servers.
[edit] bHumansOnly
Type: bool
Modifiers: config
Whether non human player models are allowed.
[edit] bMuteSpectators
Type: bool
Modifiers: globalconfig
Whether spectators are allowed to speak.
[edit] bNoCheating
Type: bool
Modifiers: globalconfig
Disallows cheating. Hehe.
Default value: True
[edit] bNoMonsters
Type: bool
Modifiers: config
Whether monsters are allowed in this play mode.
[edit] BotMenuType
Type: string
Type of bot menu to display.
Default value: "UMenu.UMenuBotConfigSClient"
[edit] bPauseable
Type: bool
Whether the level is pauseable.
Default value: True
[edit] bRestartLevel
Type: bool
Default value: True
[edit] bTeamGame
Type: bool
This is a teamgame.
[edit] DefaultPlayerClass
Type: class<PlayerPawn>
[edit] DefaultWeapon
Default weapon given to player at start.
[edit] GameMenuType
Type of oldstyle game options menu to display.
[edit] GameOptionsMenuType
Type: string
Type of options dropdown to display.
Default value: "UMenu.UMenuOptionsMenu"
[edit] GamePassword
Type: string
Modifiers: private, globalconfig
Password to enter game.
[edit] GameReplicationInfoClass
Type: class<GameReplicationInfo>
[edit] GameSpeed
Type: float
Modifiers: globalconfig
Scale applied to game rate.
Default value: 1.1
[edit] GameUMenuType
Type: string
Type of Game dropdown to display.
Default value: "UMenu.UMenuGameMenu"
[edit] HUDType
HUD class this game uses.
[edit] IPPolicies
Type: string
Array size: 50
Modifiers: globalconfig
Default value: "ACCEPT,*"
[edit] MapListType
Maplist this game uses.
[edit] MapPrefix
Type: string
Prefix characters for names of maps for this game type.
[edit] MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
[edit] MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
[edit] MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display.
Default value: "UMenu.UMenuMultiplayerMenu"
[edit] RulesMenuType
Type: string
Type of rules menu to display.
Default value: "UMenu.UMenuGameRulesSClient"
[edit] ScoreBoardType
Type: class<ScoreBoard>
Type of scoreboard this game uses.
[edit] SettingsMenuType
Type: string
Type of settings menu to display.
Default value: "UMenu.UMenuGameSettingsSClient"
[edit] SpecialDamageString
Type: string
[edit] Internal variables
[edit] bAlternateMode
Type: bool
Modifiers: localized
[edit] BaseMutator
Type: Mutator
[edit] bBatchLocal
Type: bool
Modifiers: globalconfig
[edit] bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
[edit] bCanViewOthers
Type: bool
Default value: True
[edit] bExternalBatcher
Type: bool
Modifiers: globalconfig
[edit] bGameEnded
Type: bool
set when game ends
[edit] bLocalLog
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bLoggingGame
Type: bool
Does this gametype log?
[edit] bLowGore
Type: bool
Modifiers: globalconfig
Whether or not to reduce gore.
[edit] bOverTime
Type: bool
[edit] bVeryLowGore
Type: bool
Modifiers: globalconfig
Greatly reduces gore.
[edit] bWorldLog
Type: bool
Modifiers: globalconfig
Default value: True
[edit] CurrentID
Type: int
[edit] DamageMutator
Type: Mutator
linked list of mutators which affect damage
[edit] DeathMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
[edit] DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
[edit] DefaultPlayerState
Type: name
Default value: 'PlayerWalking'
[edit] DemoBuild
Type: int
Modifiers: globalconfig
[edit] DemoHasTuts
Type: int
Modifiers: globalconfig
[edit] Difficulty
Type: byte
0=easy, 1=medium, 2=hard, 3=very hard.
Default value: 1
[edit] DMMessageClass
Type: class<LocalMessage>
[edit] EnabledMutators
Type: string
[edit] EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
[edit] FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find starting spot (level might need a 'PlayerStart' actor)"
[edit] FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Failed to spawn player actor"
[edit] FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
[edit] GameName
Type: string
Modifiers: localized
Default value: "Game"
[edit] GameReplicationInfo
Type: GameReplicationInfo
[edit] IPBanned
Type: string
Modifiers: localized
Default value: "Your IP address has been banned on this server."
[edit] ItemGoals
Type: int
[edit] KillGoals
Type: int
[edit] LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
[edit] LocalLog
Type: StatLog
[edit] LocalLogFileName
Type: string
[edit] MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
[edit] MessageMutator
Type: Mutator
[edit] MutatorClass
Default value: Class'Engine.Mutator'
[edit] NameChangedMessage
Type: string
Modifiers: localized
Default value: "Name changed to "
[edit] NeedPassword
Type: string
Modifiers: localized
Default value: "You need to enter a password to join this game."
[edit] NumPlayers
Type: int
[edit] NumSpectators
Type: int
Current number of spectators.
[edit] SecretGoals
Type: int
Special game goals.
[edit] SentText
Type: int
[edit] ServerLogName
Type: string
Modifiers: globalconfig
Default value: "server.log"
[edit] StartTime
Type: float
[edit] StatLogClass
Default value: Class'Engine.StatLogFile'
[edit] SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
[edit] WaterZoneType
[edit] WorldLog
Type: StatLog
[edit] WorldLogFileName
Type: string
[edit] WrongPassword
Type: string
Modifiers: localized
Default value: "The password you entered is incorrect."
