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UE2:GameInfo properties (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> GameInfo (properties)

Contents

GameInfo properties in other games:
RTNP, U1, U2, U2XMP, UDK, UT, UT2003, UT2004, UT3
Other member categories for this class:
instance functions

[edit] Properties

[edit] Property group 'GameInfo'

[edit] Acronym

Type: string


Default value: "???"

[edit] DecoTextName

Type: string


[edit] GameReplicationInfoClass

Type: class<GameReplicationInfo>


Default value: Class'Engine.GameReplicationInfo'

[edit] ScreenShotName

Type: string


[edit] Internal variables

[edit] AccessControl

Type: AccessControl

AccessControl controls whether players can enter and/or become admins

[edit] AccessControlClass

Type: string

Modifiers: globalconfig


Default value: "Engine.AccessControl"

[edit] AutoAim

Type: float

Modifiers: globalconfig


Default value: 0.93

[edit] bAdminCanPause

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bAllowBehindView

Type: bool

Modifiers: config


[edit] bAllowWeaponThrowing

Type: bool

Modifiers: config


Default value: True

[edit] bAlreadyChanged

Type: bool


[edit] bAlternateMode

Type: bool

Modifiers: localized


[edit] BaseMutator

Type: Mutator

linked list of Mutators (for modifying actors as they enter the game)

[edit] bCanChangeSkin

Type: bool

Allow player to change skins in game.

Default value: True

[edit] bCanViewOthers

Type: bool


Default value: True

[edit] bChangeLevels

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bDelayedStart

Type: bool


[edit] BeaconName

Type: string

Identifying string used for finding LAN servers.

[edit] bEnableStatLogging

Type: bool

Modifiers: globalconfig

If True, games will log

[edit] bGameEnded

Type: bool

set when game ends

[edit] bGameRestarted

Type: bool


[edit] bKeepSamePlayerStart

Type: bool

used in post login

[edit] bLoggingGame

Type: bool

Does this gametype log?

[edit] BotMenuType

Type: string

Type of bot menu to display.

[edit] bOverTime

Type: bool


[edit] bPauseable

Type: bool

Whether the game is pauseable.

Default value: True

[edit] bRestartLevel

Type: bool

Level should be restarted when player dies

Default value: True

[edit] BroadcastHandler

Type: BroadcastHandler

handles message (text and localized) broadcasts

[edit] BroadcastHandlerClass

Type: string


Default value: "Engine.BroadcastHandler"

[edit] bTeamGame

Type: bool

This is a team game.

[edit] bWaitingToStartMatch

Type: bool


[edit] bWeaponStay

Type: bool

Modifiers: config

Whether or not weapons stay when picked up.

[edit] bWelcomePending

Type: bool


[edit] CurrentID

Type: int


[edit] DeathMessageClass

Type: class<LocalMessage>


Default value: Class'Engine.LocalMessage'

[edit] DefaultPlayerClassName

Type: string


[edit] DefaultPlayerName

Type: string

Modifiers: localized


Default value: "Player"

[edit] FearCostFallOff

Type: float

how fast the FearCost in NavigationPoints falls off

Default value: 0.95

[edit] GameDifficulty

Type: float

Modifiers: globalconfig


Default value: 1.0

[edit] GameMessageClass

Type: class<GameMessage>


Default value: Class'Engine.GameMessage'

[edit] GameName

Type: string

Modifiers: localized


Default value: "Game"

[edit] GameOptionsMenuType

Type: string

Type of options dropdown to display.

[edit] GameReplicationInfo

Type: GameReplicationInfo


[edit] GameRulesModifiers

Type: GameRules

linked list of modifier classes which affect game rules

[edit] GameSpeed

Type: float

Modifiers: globalconfig

Scale applied to game rate.

Default value: 1.0

[edit] GameStats

Type: GameStats

Holds the GameStats actor

[edit] GameStatsClass

Type: string

Modifiers: globalconfig


Default value: "Engine.GameStats"

[edit] GameUMenuType

Type: string

Type of Game dropdown to display.

[edit] GIPropsDisplayText

Type: string

Array size: 11

Modifiers: private, localized


[edit] GIPropsExtras

Type: string

Array size: 2

Modifiers: private, localized


[edit] GoalScore

Type: int

Modifiers: config

what score is needed to end the match

[edit] GoreLevel

Type: int

Modifiers: globalconfig

0=Normal, increasing values=less gore

[edit] HUDType

Type: string

HUD class this game uses.

Default value: "Engine.HUD"

[edit] MapListType

Type: string

Maplist this game uses.

[edit] MapPrefix

Type: string

Prefix characters for names of maps for this game type.

[edit] MaxLives

Type: int

Modifiers: config

max number of lives for match, unless overruled by level's GameDetails

[edit] MaxPlayers

Type: int

Modifiers: globalconfig


Default value: 16

[edit] MaxSpectators

Type: int

Modifiers: globalconfig

Maximum number of spectators.

Default value: 2

[edit] MultiplayerUMenuType

Type: string

Type of Multiplayer dropdown to display.

[edit] MutatorClass

Type: string


Default value: "Engine.Mutator"

[edit] NumBots

Type: int

number of non-human players (AI controlled but participating as a player)

[edit] NumPlayers

Type: int

number of human players

[edit] NumSpectators

Type: int

Current number of spectators.

[edit] OtherMesgGroup

Type: name


[edit] PlayerControllerClass

Type: class<PlayerController>

type of player controller to spawn for players logging in

[edit] PlayerControllerClassName

Type: string


Default value: "Engine.PlayerController"

[edit] RulesMenuType

Type: string

Type of rules menu to display.

[edit] ScoreBoardType

Type: string

Type of class<Menu> to use for scoreboards. (gam)

[edit] SecurityClass

Type: string

Modifiers: globalconfig


Default value: "Engine.Security"

[edit] SettingsMenuType

Type: string

Type of settings menu to display.

[edit] StartTime

Type: float


[edit] TimeLimit

Type: int

Modifiers: config


[edit] VoiceChatters

Type: array<VoiceChatterInfo>