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UE2:GameMessage (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> LocalMessage >> GameMessage

Contents

Package: 
Engine
No known subclasses.
This class in other games:
U2, U2XMP, UDK, UT2003, UT2004, UT3

null

[edit] Properties

[edit] EnteredMessage

Type: string

Modifiers: localized


Default value: " entered the game."

[edit] FailedPlaceMessage

Type: string

Modifiers: localized


Default value: "Could not find a starting spot"

[edit] FailedSpawnMessage

Type: string

Modifiers: localized


Default value: "Could not spawn player"

[edit] FailedTeamMessage

Type: string

Modifiers: localized


Default value: "Could not find team for player"

[edit] GlobalNameChange

Type: string

Modifiers: localized


Default value: "changed name to"

[edit] LeftMessage

Type: string

Modifiers: localized


Default value: " left the game."

[edit] MaxedOutMessage

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

[edit] MustHaveStats

Type: string

Modifiers: localized


Default value: "Must have stats enabled to join this server."

[edit] NewPlayerMessage

Type: string

Modifiers: localized


Default value: "A new player entered the game."

[edit] NewTeamMessage

Type: string

Modifiers: localized


Default value: "is now on"

[edit] NewTeamMessageTrailer

Type: string

Modifiers: localized


[edit] NoNameChange

Type: string

Modifiers: localized


Default value: "Name is already in use."

[edit] OvertimeMessage

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

[edit] SwitchLevelMessage

Type: string

Modifiers: localized


Default value: "Switching Levels"

[edit] VotePassed

Type: string

Modifiers: localized


Default value: "Vote passed."

[edit] VoteStarted

Type: string

Modifiers: localized


Default value: "started a vote."

[edit] Default values

Property Value
bIsSpecial False

[edit] Static functions

[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString


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