I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:GameMessage (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Actor >> Info >> LocalMessage >> GameMessage

Contents

Package: 
Engine
This class in other games:
U2, UDK, UE2Runtime, UT2003, UT2004, UT3

null

[edit] Properties

[edit] EnteredMessage

Type: string

Modifiers: localized


Default value: " entered the game."

[edit] FailedPlaceMessage

Type: string

Modifiers: localized


Default value: "Could not find a starting spot"

[edit] FailedSpawnMessage

Type: string

Modifiers: localized


Default value: "Could not spawn player"

[edit] FailedTeamMessage

Type: string

Modifiers: localized


Default value: "Could not find team for player"

[edit] GlobalNameChange

Type: string

Modifiers: localized


Default value: "changed name to"

[edit] LeftMessage

Type: string

Modifiers: localized


Default value: " left the game."

[edit] MaxedOutMessage

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

[edit] NewTeamMessage

Type: string

Modifiers: localized


Default value: "is now on"

[edit] NewTeamMessageTrailer

Type: string

Modifiers: localized


[edit] NoNameChange

Type: string

Modifiers: localized


Default value: "Name is already in use."

[edit] OvertimeMessage

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

[edit] SwitchLevelMessage

Type: string

Modifiers: localized


Default value: "Switching Levels"

[edit] Static functions

[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString


Personal tools