Mostly Harmless
UE2:PlayerController (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> PlayerController |
- Package:
- Engine
- Known classes within PlayerController
- Known direct subclasses:
- Admin, Camera, DemoRecSpectator, MessagingSpectator, RTPlayerController
- This class in other games:
- U2, U2XMP, UDK, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerController
PlayerControllers are used by human players to control pawns.
This is a built-in Unreal class and it shouldn't be modified. for the change in Possess().
[edit] Properties
[edit] Property group 'ForceFeedback'
[edit] bEnableDamageForceFeedback
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bEnableGUIForceFeedback
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bEnablePickupForceFeedback
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bEnableWeaponForceFeedback
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bForceFeedbackSupported
Type: bool
true if a device is detected
Default value: True
[edit] Property group 'Menu'
[edit] MidGameMenuClass
Type: string
Modifiers: config
Menu that is shown when Escape is pressed (Runtime)
Default value: "RTInterface.MidGameMenu"
[edit] Internal variables
See PlayerController internal variables.
[edit] Default values
| Property | Value |
|---|---|
| bCanDoSpecial | True |
| bCanOpenDoors | True |
| bIsPlayer | True |
| bTravel | True |
| FovAngle | 85.0 |
| Handedness | 1.0 |
| NetPriority | 3.0 |
[edit] Functions
[edit] Exec functions
See PlayerController exec functions.
[edit] Native functions
[edit] ClientHearSound
[edit] ClientTravel
[edit] ClientValidate
[edit] ServerValidationResponse
[edit] ChangeVoiceChatter
[edit] ConsoleCommand
Overrides: Actor.ConsoleCommand
[edit] CopyToClipboard
[edit] FindStairRotation
[edit] GetDefaultURL
[edit] GetEntryLevel
[edit] GetPlayerNetworkAddress
[edit] GetServerNetworkAddress
[edit] LeaveVoiceChat
[edit] PasteFromClipboard
[edit] ResetKeyboard
[edit] SetNetSpeed
[edit] SetViewTarget
[edit] UpdateURL
[edit] Events
[edit] AddCameraEffect
[edit] ClientCloseMenu
[edit] ClientMessage
[edit] ClientOpenMenu
[edit] ClientSetViewTarget
[edit] Destroyed
Overrides: Controller.Destroyed
[edit] InitInputSystem
[edit] NotifyLanded
Overrides: Controller.NotifyLanded
[edit] PlayerCalcView
[edit] PlayerTick
[edit] PostBeginPlay
Overrides: Controller.PostBeginPlay
[edit] PreClientTravel
[edit] ReceiveLocalizedMessage
[edit] RemoveCameraEffect
[edit] ServerChangeVoiceChatter
[edit] ServerGetVoiceChatters
[edit] StartClientDemoRec
[edit] TeamMessage
[edit] TravelPostAccept
Overrides: Actor.TravelPostAccept
[edit] Other instance functions
See PlayerController instance functions.
