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UE1:GameInfo properties (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- GameInfo properties in other games:
- U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
- Other member categories for this class:
- instance functions
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[edit] Properties
[edit] Property group 'GameInfo'
[edit] AdminPassword
Type: string
Modifiers: private, globalconfig
Password to receive bAdmin privileges.
[edit] AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
[edit] bClassicDeathmessages
Type: bool
Modifiers: config
Weapon deathmessages if false.
[edit] bCoopWeaponMode
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
[edit] bDeathMatch
Type: bool
This game is some type of deathmatch (where players can respawn during gameplay)
[edit] BeaconName
Type: string
Identifying string used for finding LAN servers.
[edit] bHumansOnly
Type: bool
Modifiers: config
Whether non human player models are allowed.
[edit] bMuteSpectators
Type: bool
Modifiers: globalconfig
Whether spectators are allowed to speak.
[edit] bNoCheating
Type: bool
Modifiers: globalconfig
Disallows cheating. Hehe.
Default value: True
[edit] bNoMonsters
Type: bool
Modifiers: config
Whether monsters are allowed in this play mode.
[edit] BotMenuType
Type: string
Type of bot menu to display.
Default value: "UMenu.UMenuBotConfigSClient"
[edit] bPauseable
Type: bool
Whether the level is pauseable.
Default value: True
[edit] bRestartLevel
Type: bool
Default value: True
[edit] bTeamGame
Type: bool
This is a teamgame.
[edit] DefaultPlayerClass
Type: class<PlayerPawn>
[edit] DefaultWeapon
Default weapon given to player at start.
[edit] GameMenuType
Type of oldstyle game options menu to display.
[edit] GameOptionsMenuType
Type: string
Type of options dropdown to display.
Default value: "UMenu.UMenuOptionsMenu"
[edit] GamePassword
Type: string
Modifiers: private, globalconfig
Password to enter game.
[edit] GameReplicationInfoClass
Type: class<GameReplicationInfo>
[edit] GameSpeed
Type: float
Scale applied to game rate.
Default value: 1.0
[edit] GameUMenuType
Type: string
Type of Game dropdown to display.
Default value: "UMenu.UMenuGameMenu"
[edit] HUDType
HUD class this game uses.
[edit] LocalBatcherParams
Type: string
Modifiers: globalconfig
Batcher command line parameters.
[edit] LocalBatcherURL
Type: string
Modifiers: globalconfig
Batcher URL.
Default value: "..\NetGamesUSA.com\ngStats\ngStatsUT.exe"
[edit] LocalStatsURL
Type: string
Modifiers: globalconfig
URL to local stats information.
Default value: "..\NetGamesUSA.com\ngStats\html\ngStats_Main.html"
[edit] MapListType
Maplist this game uses.
[edit] MapPrefix
Type: string
Prefix characters for names of maps for this game type.
[edit] MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
[edit] MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
[edit] MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display.
Default value: "UMenu.UMenuMultiplayerMenu"
[edit] RulesMenuType
Type: string
Type of rules menu to display.
Default value: "UMenu.UMenuGameRulesSClient"
[edit] ScoreBoardType
Type: class<ScoreBoard>
Type of scoreboard this game uses.
[edit] SettingsMenuType
Type: string
Type of settings menu to display.
Default value: "UMenu.UMenuGameSettingsSClient"
[edit] SpecialDamageString
Type: string
[edit] WorldBatcherParams
Type: string
Modifiers: globalconfig
Batcher command line parameters.
Default value: "-d ..\NetGamesUSA.com\ngWorldStats\logs"
[edit] WorldBatcherURL
Type: string
Modifiers: globalconfig
Batcher URL.
Default value: "..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe"
[edit] WorldStatsURL
Type: string
Modifiers: globalconfig
Default value: "http://www.netgamesusa.com"
[edit] Internal variables
[edit] BaseMutator
Type: Mutator
[edit] bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
[edit] bGameEnded
Type: bool
set when game ends
[edit] bLocalLog
Type: bool
Modifiers: globalconfig
[edit] bLocalLogQuery
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bLoggingGame
Type: bool
Does this gametype log?
[edit] bLowGore
Type: bool
Modifiers: globalconfig
Whether or not to reduce gore.
[edit] bOverTime
Type: bool
[edit] bVeryLowGore
Type: bool
Modifiers: globalconfig
Greatly reduces gore.
[edit] bWorldLog
Type: bool
Modifiers: globalconfig
[edit] CurrentID
Type: int
[edit] DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
[edit] DefaultPlayerState
Type: name
Default value: 'PlayerWalking'
[edit] Difficulty
Type: byte
0=easy, 1=medium, 2=hard, 3=very hard.
Default value: 1
[edit] EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
[edit] FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find starting spot (level might need a 'PlayerStart' actor)"
[edit] FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Failed to spawn player actor"
[edit] FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
[edit] GameName
Type: string
Modifiers: localized
Default value: "Game"
[edit] GameReplicationInfo
Type: GameReplicationInfo
[edit] ItemGoals
Type: int
[edit] KillGoals
Type: int
[edit] LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
[edit] LocalLog
Type: StatLog
[edit] LocalLogFileName
Type: string
[edit] MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
[edit] MutatorClass
Default value: Class'Engine.Mutator'
[edit] NameChangedMessage
Type: string
Modifiers: localized
Default value: "Name changed to "
[edit] NeedPassword
Type: string
Modifiers: localized
Default value: "You need to enter a password to join this game."
[edit] NumPlayers
Type: int
[edit] NumSpectators
Type: int
Current number of spectators.
[edit] SecretGoals
Type: int
Special game goals.
[edit] SentText
Type: int
[edit] ServerLogName
Type: string
Modifiers: globalconfig
Default value: "server.log"
[edit] StartTime
Type: float
[edit] SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
[edit] WaterZoneType
[edit] WorldLog
Type: StatLog
[edit] WorldLogFileName
Type: string
[edit] WrongPassword
Type: string
Modifiers: localized
Default value: "The password you entered is incorrect."
